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Kongra

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Properties

Property Value
Combat Properties
Health 340
Experience 115
Est. Max Dmg 60
Summon (not possible)
Convince (not possible)
General Properties
Name Kongra
Classification Apes
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 105%
Fire 80%
Energy 95%
Ice 115%
Earth 90%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Kongra
You see a kongra.
  • Ungh! Ungh!
  • Hugah!
  • Huaauaauaauaa!

Notes

The mighty Kongras are like mountains made of flesh and muscles. These enormous apes are incredibly strong and quite agile for their mass and size. They seem to be the warriors of the apes that live in the deepest jungle and raid the human settlements from time to time. In its anger a Kongra is able to rip out small trees and to break bones as if they weretwigs. The sight of an enraged, storming Kongra can make even an experienced warrior tremble. The dark and massive figure reaches a threatening speed in its attacks. Relying mainly on its strength, a Kongra rarely uses any weapons. Occasionally, the ape warrior uses stones of different sizes or branches as makeshift weapons, but usually it relies on its hammer-like fists and the clout of its powerful arms.

These apes like to hit hard and often appear along with Sibangs or Merlkins.


Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.
Spoiler ends here.

Abilities

Melee (0-60), Haste.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +5%
  • Fire
    Damage Icons
    -20%
  • Energy
    Damage Icons
    -5%
  • Ice
    Damage Icons
    +15%
  • Earth
    Damage Icons
    -10%

Location

In Banuta, northeast of Port Hope, Arena and Zoo Quarter.

Behavior

Kongras will run away from attackers at 10 hp. They can move items that are in their way.

Strategy

Druids and Sorcerers: Since these apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/rod against the Kongra, and use Avalanches to damage as many other apes as possible, low lvls (-30) can try to use one or two Monks and hit them with ice or death wands/Rods. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.
Knights should not have much trouble with Kongras, but they will break your shielding while the sibangs attack you with stones.
Paladins should use trees to run in circles and shoot them down, or get a shield and a throwing weapon, and run in circles around them.

Loot

(Loot Statistics)

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