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Knight

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Overview

Knights are masters of weapons, shielding and hand-to-hand combat. They have greater brute strength than other vocations and are able to carry more equipment and items at any given level.

As a result of their focus on physical skills, knights are severely lacking in magical abilities.

Benefits

Drawbacks

  • Slowest mana regeneration.
  • Smallest amount of maximum mana.
  • Slowest advancement in magic level, thus magic attacks deal lower damage.
  • Cannot make and cannot use many different kinds of runes.

Gains and Regeneration

Gains by level

With each level, every player receives an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a knight will gain:

Regeneration

As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A Knight will regenerate:

An Elite Knight will regenerate:

Promotion

When a knight reaches level 20, they can purchase a Promotion and become an Elite Knight, with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
  • Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry. (this is mostly advisable on optional-PVP worlds since you cannot get hunted).

Gaining Experience

  • Hunt alone. Unless you're sharing experience, knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage with their runes.
  • Hunt with plenty of Health Potions. This is generally in-expensive and will save your life. It is recommended that you carry 20 potions per 10 of your characters levels (for example, a lvl 33 knight should carry 60+ Health Potions).
  • Hunt creatures that do not run away in low health. This will help to advance your Shielding skill while gaining some Experience and Melee skills.
  • When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
  • Use shared experience. Block in a team with shared experience, you will get less experience per kill than you would soloing, but the waste will be much less and you can kill much stronger creatures without having to use many Health Potions.

Advancing Your Skills

Melee

  • Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level and you will have "good" (not "fabulous") skills for the entire life of your character.
  • Use a weak weapon. As your Melee skill advances, you will kill weaker creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
  • Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.

Shielding

  • Use a one-handed weapon and a shield. Although a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
  • Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.

Magic Level

  • Never have full mana. Your Magic Level is advancing when you are using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.

Additional Information

Related Pages

Pages of Particular Interest to Knights

Creatures

Hunting

Vocation

Equipment

NPCs

Instant Spells

Name Words Prem Mana Level Price Type Effect
Annihilation Annihilation exori gran ico yes 300 110 20,000 Attack Physical Damage Icon It focuses on raw Physical Damage power.
Berserk Berserk exori yes 115 35 2500 Attack Physical Damage Icon Attacks all players and/or creatures standing on any of the eight squares surrounding the Knight who casts it. And also under the casting player.
Blood Rage Blood Rage utito tempo yes 290 60 8000 Support Increases your melee attack skills (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. Concentrating on the fight, a knight will neglect his defense being unable to block any attack with his shield.
Bruise Bane Bruise Bane exura infir ico no 10 1 0 Healing Restores a tiny amount of health.
Brutal Strike Brutal Strike exori ico yes 30 16 1,000 Attack Physical Damage Icon It focuses on raw power, dealing around half the damage of a normal attack.
Challenge Challenge exeta res yes 30 20 2000 Support Makes all Creatures nearby change their target to the caster.
Charge Charge utani tempo hur yes 100 25 1300 Support Increases your speed by 90% for 5 seconds.
Cure Bleeding Cure Bleeding exana kor Yes 30 45 2,500 Healing Stops the Special Condition called Bleeding.
Cure Poison Cure Poison exana pox no 30 10 150 Healing Cures the status of being poisoned.
Fierce Berserk Fierce Berserk exori gran yes 340 90 7500 Attack Physical Damage Icon Just like the regular berserk spell but stronger.
Find Person Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Front Sweep Front Sweep exori min yes 200 70 4,000 Attack It deals Physical Damage on 3 squares in front of knight. Damage a bit weaker than Fierce Berserk.
Great Light Great Light utevo gran lux no 60 13 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Groundshaker Groundshaker exori mas yes 160 33 1,500 Attack Physical Damage Icon Causes Physical Damage in a 3 tile radius from the caster.
Haste Haste utani hur yes 60 14 600 Support Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 31 seconds. Cures paralysis.
Inflict Wound Inflict Wound utori kor yes 30 40 2,500 Attack It inflicts an open wound on the enemy target making them lose health over time, by dealing Bleed Damage over time.
Intense Recovery Intense Recovery utura gran Yes 165 100 10,000 Healing A healing effect in intervals over time that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points).
Intense Wound Cleansing Intense Wound Cleansing exura gran ico Yes 200 80 6,000 Healing Heals roughly half of your total hit points.
Levitate Levitate exani hur up
exani hur down
yes 50 12 500 Support Permits vertical movement via levitation, up or down one level.
Light Light utevo lux no 20 8 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Magic Rope Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Protector Protector utamo tempo yes 200 55 6000 Support Increases the knight's shielding to 220% for 13 seconds. Concentrating on his protection, the knight will not be able to attack any opponents during this period of time, nor cast spells.
Recovery Recovery utura Yes 75 50 4,000 Healing A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points).
Train Party Train Party utito mas sio yes Varies 32 4000 Support Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes.
Whirlwind Throw Whirlwind Throw exori hur (with a target) yes 40 28 1500 Attack Physical Damage Icon Attacks the target throwing your weapon like a boomerang. Affects your turn (melee/aggressive spells exhaust).
Wound Cleansing Wound Cleansing exura ico no 40 8 0 Healing Restores a small amount of health.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.

  Healing/Support   Attack   Support  
                               
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Health Potion. Wound Cleansing Mana Potion Recovery   Berserk. Brutal Strike       Haste. Levitate Up Levitate Down Magic Rope.  
SHIFT+ Light. Intense Wound Cleansing   Intense Recovery   Fierce Berserk. Annihilation                
CTRL+                               
                               
Missing Spells: none
Missing Runes: none

See also: Knight Template

Click here for a printable version.


In Tibia.cfg ...

  • Hotkey = (0,"utevo Lux\n",0,0,0)
  • Hotkey = (1,"exura\n",0,0,0)
  • Hotkey = (2,"exana pox\n",0,0,0)
  • Hotkey = (3,"exiva \"",0,0,0)
  • Hotkey = (4,"exori\n",0,0,0)
  • Hotkey = (5,"exeta res\n",0,0,0)
  • Hotkey = (8,"utani hur\n",0,0,0)
  • Hotkey = (9,"exani hur down\n",0,0,0)
  • Hotkey = (10,"exani hur up\n",0,0,0)
  • Hotkey = (11,"exani tera\n",0,0,0)
  • Hotkey = (12,"utevo gran lux\n",0,0,0)
  • Hotkey = (13,"exana mort\n",0,0,0)
  • Hotkey = (16,"exori gran\n",0,0,0)
  • Hotkey = (17,"exori hur\n",0,0,0)
  • Hotkey = (28,"exori mas\n",0,0,0)

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