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Properties

Property Value
Combat Properties
Health 205
Experience 160
Armor 18
Est. Max Dmg 140 (420 with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Killer Rabbit
Classification Glires
Spawn Type
Illusionable
Pushable
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.5
July 1, 2009
Status Active
Help
Killer Rabbit
You see a killer rabbit.
  • Who is lunch NOW?

Notes

They can be pushed. New creature that was implemented on the Updates/8.5.

Abilities

Melee (0-100), Blood Rage (Increases melee by 40%), Smoke Bomb summons 2 Killer Rabbits, Haste (looks like a energy hit), Invisible (for a few seconds)

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Location

Isle of Evil.

Behaviour

Flees at very low health.

Strategy

Killer Rabbits have weak armour and have no resistances and weaknesses, so you can use any weapon/runes you want. It is wise to kill it fast and to use area of effect spells/runes like Berserk, Great Fireball, Avalanche or Divine Caldera if it summons its own copies. This monster can only be found on the Isle of Evil along with other evil creatures.

Loot

(Loot Statistics)

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