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Kerberos

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Properties

Property Value
Combat Properties
Health 11000
Experience 10000
Est. Max Dmg 3825
Summon (not possible)
Convince (not possible)
General Properties
Name Kerberos
Classification Canines
Demons
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Resistance Properties
Physical 100%
Holy 125%
Death 100%
Fire 0%
Energy 90%
Ice 105%
Earth 80%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Runs at
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 9.2
September 27, 2011
Status Active
Help
Kerberos
You see Kerberos.

Notes

Hellhound's boss. Part of the Paw and Fur Society tasks of Grizzly Adams.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)

Part of the Killing in the Name of... Quest. The portal which leads to the boss is in depths of Goroma. The entrance of the cave is here. Follow the patches to reach boss: Way to Kerberos
Kerberos is in north of last cave.

Spoiler ends here.

Abilities

Melee (0-508+?), Earth Wave (0-700), Life Drain Wave (0-976+?), Fire Wave (0-662+?), Sudden Death (0-498+?), Envenom (0-549+?).

Resistances

  • Physical Physical Damage Icon
    +0%
  • Holy Holy Damage Icon
    +25%
  • Death Cursed Icon
    +0%
  • Fire Burned Icon
    -100%
  • Energy Electrified Icon
    -10%
  • Ice Freezing Icon
    +5%
  • Earth Poisoned Icon
    -20%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Location

Goroma

Video

Tibia - Kerberos02:56

Tibia - Kerberos

Paladin level 154 killing Kerberos (Boss)

Behavior

A {{{name}}} will retreat at (Expression error: Unexpected / operator.%, Expression error: Unexpected < operator.) health.

Strategy

Their melee attack is considerable much weaker than their wave attacks (which are fatal if combined) so it's best to block it while standing diagonal. Magic Walls, Wild Growth or Energy Wall Runes can be used to help you to staying diagonal and preventing you from the wave attacks. These creatures are very strong so don't underestimate them!
Paladins Should use Assassin Stars and cast Divine Missiles while wearing some Stone Skin Amulets. At lower levels use Energy Rings, stay at meele range, don´t run and heal with Great Spirit Potions or Strong Mana Potions trying to stay at full mana all the time.

Mages can try to block them without mana shield at level 200+ with some amount of luck while being quick with your healing spells, while shooting Sudden Death runes. Also it's recommended to wear some Stone Skin Amulets to reduce the Physical Damage, alternatively Might Rings.
Kerberos is weak for Ice Damage and Holy Damage, so use ice or holybased attacks.

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