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Jaul

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This creature is a boss in the Amphibians class, Deeplings subclass.
9.4 (December 14, 2011)
See also: Creatures
Jaul Jaul
90000 Hit points
30000 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-2000), Paralyze, Huge Fireball (Fire Damage: 0-1000), Death Beam (300-800), Drowning Wave (Does Life Drain) (500-1000), Fire Beam (500-1000), Ice Beam (1000-2000), Armageddon (200-800) (causes Mana Drain), Explosion Exori (Does Earth Damage) (0-600), Self-Healing (fast) (1000-2000+), strong Self-Healing (often) (14000-20000+).
Pushable: Cross
Push Objects: Tick
Est. Max. Damage: 4000 hp per turn
Immune To: Fire, Earth, Invisibility
Strong To: Death (-15%?)
Neutral To: Physical, Holy, Energy, Ice, Drown, Life Drain
Weak To:
Sounds: "DIE!! KENH!!"; "QJELL AFAR GOU JEY!!".
Behavior: He combos a lot, walks pretty fast and retargets a lot.
Field Notes: Jaul, Protektor Profundis, is one of the three depth lords. Reachable in third stage of Liquid Black Quest, he is the strongest deepling boss.
"KENH!!" translates to "Intruder!!", and "QJELL AFAR GOU JEY!!" translates to "Qjell watch over us!!".
See also: Jaul/Treasure Statistics
Location: Fiehonja, southern pit of the Ancestral Grounds.
Strategy: Get a decent level blocker or two (250+ is enough), one healer for each of the blockers and several damage dealers and just kill it with your strongest attacks. Note that knights are not only meatshields and should also attack as they do high amount of damage too. Bronze Amulet is recommended because of the manadrain Jaul does.
Loot:
Ornate Shield, Deepling Axe, Depth Galea, Depth Lorica (rare), Ornate Chestplate (rare), Ornate Mace (rare), Depth Calcei (very rare), Ornate Legs (very rare). (Loot Statistics)
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