Property Value
Combat Properties
Health 50
Experience 40
Speed 118
Armor 4
Elements Life Drain
Est. Max Dmg 25
Summon (not possible)
Convince (not possible)
General Properties
Name Insect Swarm
Classification Insects
Spawn Type
Pushable ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 110%
Energy 100%
Ice 100%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 8.54
December 9, 2009
Status Active
Insect Swarm
You see an insect swarm.


Insect Swarms come in many sizes and forms. Two swarms can consist of entirely different insects. The most common swarms are harmless. Some of the more aggressive insects though already pose a threat by their sheer number. Such swarms can be encountered almost everywhere, however, usually they are attracted by places of decay. The term Insect Swarm describes a common threat. While not strictly evil, Insect Swarms are often aggressive and dangerous. One of the greatest dangers of an Insect Swarm is that it can be encountered almost everywhere and often unexpectedly. Sometimes, rather harmless insects form swarms out of coincidence and disperse after a while. However, if someone provokes the forming of such swarm, he better prepares for the worst. Attracted to blood and decay, Insect Swarms are often drawn to weakened creatures that might even fall under their attacks.

This creature was added with the Christmas Update 2009. Looks the same as a Berrypest.


Melee (0-10?), Life Drain (0-15), Poisoned at 1 hp for 16 seconds

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Zao Steppe, Northern Zao Plantations and the Horestis Tomb (only when the curse of Horestis is not active.


Fights until death.


Just kill it; this monster is a little stronger than a minotaur, so you should not have any problems defeating it.


As of November 16, 2011, Insect Swarms as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".


  • This creature drops no loot.

(Create loot statistics)

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