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Property Value
Combat Properties
Health 3650
Experience 4000
Est. Max Dmg 120 mana drain and 710 (With summon, 990)
Summon (not possible)
Convince (not possible)
General Properties
Name Infernalist
Classification Sorcerers
Spawn Type
Resistance Properties
Physical 101% or more
Holy 80%
Death 99% or less
Fire 0%
Energy 0%
Ice 105%
Earth 5%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioral Properties
Walks around
Walks through Energy
Other Properties
Version 8.4
December 10, 2008
Status Active
You see an infernalist.
  • Nothing will remain but your scorched bones!
  • Some like it hot!
  • It's cooking time!
  • Feel the heat of battle!


Behaves similar to a Warlock. The difference is that Infernalists can make several combos.


Melee (0-100), Flame Strike (63-180), Burst Arrow (Does Fire Damage 90-180), Explosion on himself, Self-Healing, Invisible, Fire Bomb, Fire Beam (0-250?), Mana Drain Bomb target (53-120), Summons 0-1 Fire Elemental, Reduces your shielding/melee skills by a half.


  • Physical Physical Damage Icon
  • Holy Holy Damage Icon
  • Death Cursed Icon
  • Fire Burned Icon
  • Energy Electrified Icon
  • Ice Freezing Icon
  • Earth Poisoned Icon
  • Drown Drowning Icon
  • Life drain Life Drain Icon


Magician Quarter (2+5?), Hero Cave (2), Demona (2), Fury Dungeon.


Runs in low health.


Similar to Warlocks however these are more Fire based.
Druids as low as level 60 can kill them relatively easily by summoning a Demon Skeleton and using Ice Strike and Hailstorm Rod to kill them. You can even try killing them as a level 28 mage but it's proven to be a huge waste of supplies (requiring 100+ Mana Potions, 100+ Icicles and 60+Intense Healing Runes). Magma Set is recommended. You can also try wearing Dragon Necklace, although they will wear off really fast since you're almost constantly on fire while hunting them. From about level 90 it becomes possible to kill one using just a Hailstorm Rod and Ice Strike although it can still be wasteful until higher levels. To make visible cast Envenom.
Knights should attack them as soon as possible with a two-handed weapon since they are weak to physical attacks melee and in defence. Try to trap them in a corner, as they can be an annoyance when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offence rather than full defence. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible or Inflict Wound and they will be visible again for a good time.
Paladin could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera when trapped or Holy Flash. Sorcerers are recommended to hunt them without Wands since it would be waste of Mana Points, it is a better way hunting with Icicle or Explosion. To break their invisibility shoot Avalanche or cast Curse.


(Loot Statistics)

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