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Infernalist

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This creature is in the Humans class, Sorcerers subclass.
8.4 (December 10, 2008)
See also: Creatures
Infernalist Infernalist
3650 Hit points
4000 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-100), Flame Strike (63-180), Burst Arrow (Does Fire Damage 90-180), Explosion on himself, Self-Healing, Invisible, Fire Bomb, Fire Beam (0-250?), Mana Drain Bomb target (53-120), Summons 0-1 Fire Elemental, Reduces your shielding/melee skills by a half.
Pushable: ?
Push Objects: ?
Walks around: None.
Est. Max. Damage: 120 mana drain and 710 (With summon, 990) hp per turn
Immune To: Fire, Energy, Invisibility, Paralysis.
Strong To: Holy (-20%?), Death (-1%?), Earth (-95%?)
Neutral To: Drown?, Life Drain?
Weak To: Physical (+1%?), Ice (+5%?)
Sounds: "Nothing will remain but your scorched bones!"; "Some like it hot!"; "It's cooking time!"; "Feel the heat of battle!".
Behavior: Runs in low health.
Field Notes: Behaves similar to a Warlock. The difference is that Infernalists can make several combos.
Location: Magician Quarter (2+5?), Hero Cave (2), Demona (2), Fury Dungeon.
Strategy: Similar to Warlocks however these are more Fire based.

Druids as low as level 60 can kill them relatively easily by summoning a Demon Skeleton and using Ice Strike and Hailstorm Rod to kill them. You can even try killing them as a level 28 mage but it's proven to be a huge waste of supplies (requiring 100+ Mana Potions, 100+ Icicles and 60+Intense Healing Runes). Magma Set is recommended. You can also try wearing Dragon Necklace, although they will wear off really fast since you're almost constantly on fire while hunting them. From about level 90 it becomes possible to kill one using just a Hailstorm Rod and Ice Strike although it can still be wasteful until higher levels. To make visible cast Envenom.
Knights should attack them as soon as possible with a two-handed weapon since they are weak to physical attacks melee and in defence. Try to trap them in a corner, as they can be an annoyance when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offence rather than full defence. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible or Inflict Wound and they will be visible again for a good time.
Paladin could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera when trapped or Holy Flash.

Sorcerers are recommended to hunt them without Wands since it would be waste of Mana Points, it is a better way hunting with Icicle or Explosion. To break their invisibility shoot Avalanche or cast Curse.
Loot:
0-147 gp, Great Health Potion, Great Mana Potion, 0-5 Raspberries, Skull Staff, Energy Ring (semi-rare), Small Enchanted Ruby (semi-rare), Magic Sulphur (rare), Red Piece of Cloth (rare), Black Skull (very rare), Crystal of Power (very rare), Gold Ingot (very rare), Magma Boots (very rare), Piggy Bank (very rare), Red Tome (very rare), Royal Tapestry (very rare), Spellbook of Mind Control (very rare). (Loot Statistics)

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