 |
Ice Golem
385 Hit points
295 Experience points per kill
|
| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-220), Ice Missile (50-85) reduces your skills temporarily, Paralysing Ice Beam, Berserk (lowers melee and shielding skills). |
| Est. Max. Damage: |
305 hp per turn |
| Immune To: |
Holy, Death, Fire, Ice, Invisibility, Paralysis, Drunkenness. |
| Strong To: |
Physical (-25%) |
| Neutral To: |
Earth, Drown?, Life Drain? |
| Weak To: |
Energy (+20%) |
| Sounds: |
"Chrrr."; "Crrrrk."; "Gnarr.". |
| Behavior: |
Ice Golems will fight until death. They are easy to outrun, though people tend to underestimate them since they can make pretty high combo damage. |
| Field Notes: |
Relative to Stone Golems. |
| Location: |
Formorgar Glacier. |
| Strategy: |
Mages and Paladins: Good to have a knight as a blocker and shoot runes or wand and vis. You can also easily solo them - just run around. Be careful while running, you could easily get trapped. Avoid paralysing beam, and don't lure them in direction where more golems may have spawned.
Knights: Should have atleast skills 70/70 and level 40 before attempting these. With 80/80 you can hunt them, but still with waste. |
| Loot: |
0-53 gp, Ice Cube (semi rare), Frosty Heart (semi rare), Black Pearl (semi rare), Ice Rapier (rare), Small Sapphire (rare), Small Diamond (rare), Crystal Sword (rare), Strange Helmet (rare), Shard (rare), Spike Sword (very rare), Strong Health Potion (very rare), Glacier Mask (very rare). (Loot Statistics) |
See also: Creatures.
| |