Property Value
Combat Properties
Health 150
Experience 150
Speed 105
Armor 8
Est. Max Dmg 120
Summon (not possible)
Convince 530 mana
General Properties
Name Hunter
Classification Outlaws
Spawn Type
Elemental Properties
Physical 110%
Holy 80%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version Pre-6.0
Status Active
You see a hunter.
  • Guess who we are hunting!
  • Guess who we're hunting, hahaha!
  • Bullseye!
  • You'll make a nice trophy!


Hunters are outlaws that dwell in the large forests of Tibia. They do not only hunt animals but also attack travellers and adventurers. Although they are not strong, they are very deadly due to their quickness and their bows.

Fierce creatures that attack anyone who approaches them. Often mistaken on PVP worlds as a PKer by newbies. They are very dangerous for low level players. They can shoot you from off-screen.


Melee (0-20), Arrow (0-100).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


North of Mount Sternum, Plains of Havoc, Outlaw Camp, Dark Cathedral, Femor Hills, Maze of Lost Souls, north of the Amazon Camp, at the entrance and in the Hero Cave, a castle tower at Elvenbane, Trade Quarter, Smuggler camp on Tyrsung, Formorgar Mines.


Hunters run when in low health. They can't be pushed and move objects.


Knights should approach them quickly before they shoot more Arrows. A good strategy for knights would be to run towards them in full defense and once you are near them, attack with full offense. Another strategy is to duck behind a corner of a house and force the hunter to walk closer to you. Because of the hunter's low defense a knight can kill them easily.
Paladins should not fight these creatures unless they have a Stealth Ring, shield or high enough skills to kill them in 1 or 2 shots, and if you're planning to kill it without spells or runes, make sure to have a good healing spell, rune or potion ready in case of a high hit. A distance level of around 50 is recommended to kill them easily.
Mages should use Invisible or if they are hunting them they should summon monks. Overall, stay away from these unless you have to get through them to get to where you want to hunt (e.g. Heroes) or if you need to get a pair of Sniper Gloves. They usually aren't worth the trouble.


(Loot Statistics)

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