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In Tibia, players with a Premium Account have the option to rent a house or shop for storing items and sleeping. Leaders of a Guild also have the ability to rent a Guildhall for everyone in their guild to call home.

See also:

Benefits

Having a house offers many great advantages, here are a few of them:

  • Controlling who has access to the house, and who can open/close each door.
  • Storing an infinite number of items.
  • Being able to sleep in a bed to regenerate Hitpoint, ManaSoul Points and train your Skills while offline.
  • Safely display your items to other players.
  • Protection Zone.
  • Like real estate in real life, over time houses increase in value. On older servers, you can sell houses for large amounts of money.
  • In houses with separate rooms, you can charge other players money to "rent" a room so that they can use a bed.

Getting a house

In order to get a house you need a Premium Account and enough money to afford it. Houses are generally more expensive in older worlds. Prices are also A LOT higher in Non-PvP Game Worlds.

There are two ways to get a house. The most common way, is to visit the houses section on Tibia.com and find a suitable house that is auctioned. You can then bid on the house to purchase it.

Auction

The amount you can bid is limited to the money you currently have on your bank account, but keep in mind that this amount get reserved in your bank account (that is, you are unable to use it) until someone overbids you or the auction ends. Please note you cannot remove your bid once you make it, however you can lower or raise it. If you win the action, you will have to pay the winning bid plus the first rent (the money is deducted from your bank account).

If your Premium Account ends during the auction, it will continue normally. However if you win the auction as a Free Account player, you will have to pay the winning bid plus the first rent but you will not get the house (it will be put on auction again). So you should think twice.

The fee for the rent will be debited automatically from your bank account every 30 days, so have sure you have enough money in the bank when the rent is due.

Please note that only one house per world per account is permitted.

Transfer

The other method is to look for other players that are selling their house. You might even offer to buy a house that you want, even if the player is not advertising that it is for sale. Sometimes they might sell it to you. Buying a house from another player is not dangerous since Tibia has a safe method of transferring a house from one character to another.

The money of the rent will be debited from your bank account at the same date that it was due for the previous owner, and then will be debited every 30 days. If a house is transfered in the due date, the new owner will have to pay this rent while the house is transfered.

Losing the house

You will lose your house in the following cases:

  • You do not pay the rent within seven days after the rent is due
  • Your Premium Account expires

In the case your Premium ends, you will lose the house at the next server save. However you will still be able to transfer the house to another player while you are Free Account (the transfer always happens before the house could be lost, if both are set to happen at the same server save).

If you got banished and then cannot login to deposit enough money on your bank account to pay the rent, you can ask for a friend to transfer money to your account. The rent's money will be debited normally from your bank account, whether you are banished or not.

House rights

The owner of a house will always have all access to every room and door in the house, but it is possible to control access for any other characters.

There are two types of house access. The first determines whether or not a character is invited into the house. The second determines which doors they can open and close.

A player that is invited into a house can enter the house, and enter every room in the house as long as the doors are all open. If all of the doors are closed, then the character cannot enter the house, even if they are invited.

Guest List

This list determines who is able to enter the house. Any player on the guest list can enter the house, and can enter any room in the house, but they cannot open or close any doors. Therefore, if the front door is closed, the player will not be able to get in, even if they are invited (see section on Door Access below). Owners and Sub-Owners can edit the guest list by standing in the house and using the aleta sio spell.

Sub-Owners

Sub-owners of a house have the ability to edit the Guest List and kick other characters out. Owners can edit the list of Sub-Owners by standing in the house and using the aleta som spell. A house may have 10 sub-owners as a maximum.
Note that only Premium players can be active sub-owners and have those special abilities.

Door Access

Door access lists determine which players are able to open and close specific doors. There is a separate door access list for each door in the house, including the front door. Owners can edit the door access list by facing the door, and using the aleta grav spell. These lists work in the same way as the Guest List.

House Spells

Access to a house is controlled by using the following house spells. The owner and sub-owners of the house can use these spells.

  • aleta sio - Edit guest list
    • Edit the list of characters that are invited into the house.
  • aleta som - Edit sub-owners
    • Edit the list of sub-owners of the house. This spell can only be used by the main owner.
  • alana sio "Character Name" - Kick Character
    • This will teleport Character Name out of the house. You can also use this spell on yourself to teleport out of anyone's house, otherwise only Owners and Sub-Owners can use this spell.
  • aleta grav - Edit door rights.
    • Use this spell when facing a door in the house. Edit the list of characters that can open and close the selected door. Caution: all invited characters can walk through open doors, even if they do not have door rights.

List Syntax

Players may have an invite list of up to 100 characters. Inputting more than this will simply not submit (it will revert to the previous stage). Thus, to invite over 100 characters another method must be used. Wildcards can be used to invite characters with similar names, guilds or even ranks of guilds. What follows is a table of symbols used in the guest, door and subowner lists of houses.

Syntax Function Example Matches
String Single-character invite Relambelia Roarsia Relambelia Roarsia
#String Comment line #My best friend (line is ignored)
String* Wildcard Santor* Santor
Santora
Santorius
String? Single-character wildcard Hannibrag? Hannibraga
Hannibrags
Hannibrag
Hannibragius
*@String Entire guild invite *@The Ruthless Seven (all members of the guild named 'The Ruthless Seven')
(all members of the guild named 'Followers of Palimuth')
String1@String2 Guild rank invite Followers@The Ruthless Seven (all 'Followers' of 'The Ruthless Seven')
(all 'Minions' of 'The Ruthless Seven')
!String Single-character exclude
Used for exceptions to wildcards, guilds and guild ranks
Exact opposite of the single-character invite
 !Santoria Plantation Santoria Plantation

In the above table, red text indicates select characters that will not be invited or, in the case of an exclusion (!), strictly uninvited.

Always remember to put the exclude list on top of any wildcards that may interfere - the server does not interpret an exclude line after they have been invited, either explicitly or implicitly. That is, it reads the list as it is formatted, top-to-bottom. It can be good practice to put them on the top of the invite list with a comment stating which wildcard catches them. This will function as a universal exclusion list in case an edit to the list were made.

The symbols above can be combined but some symbols must start at the beginning of a line (#, !)

The question mark (?), marking a single-character wildcard, can be used anywhere in the name, e.g. A?ocalypse would match Apocalypse. They can be used multiple times in the same line, so Or?ha?a?l would match Orshabaal.

The asterisk (*), marking wildcards of infinite length, can be used anywhere in the line and may be used multiple times. In the example Aabaa Aabaa, A*a would match characters beginning with A and ending with A. A*b*a would take that a step further by inviting characters only with a B in the middle somewhere.

Note that there are risks involved in using wildcards. A character may gain unauthorized entry if the wildcard pattern also matches their character name and they aren't on the exclude list. If the character list wouldn't otherwise change often and the list has less than 100 members, it is much safer to invite single players.

Decorating your house

Tibia has many options for decorating your house. Most people like to lay their prized possessions on the floor so that everyone can see how powerful and accomplished they are. Some people use Furniture to decorate their house, and almost everyone has some kind of wall hanging, like a Wall Mirror or a Tapestry. Some people even have more exotic decorations, like Model Ships, Telescopes, Rocking Horses, and Christmas Trees.

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