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Hemming

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This creature is a boss in the Humans class, Outlaws /Canines subclass.
9.5 (April 3, 2012)
See also: Creatures
Hemming Hemming
3000 Hit points
2850 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-?), Red musical wave (unknown effect), Summons 2 War Wolves at once (white musical bomb around itself), Self-Healing (10-125?), Haste, and possibly more
Pushable: Cross
Push Objects: ?
Est. Max. Damage: 500 (550+ with the War Wolves) hp per turn
Immune To:
Strong To: Physical (-30%?)
Neutral To: Holy?, Death?, Fire?, Energy?, Ice?, Earth?, Drown?, Life Drain?
Weak To:
Sounds: None.
Behavior: Hemming will never flee (he fights to the death).
Field Notes: Part of the Killing in the Name of... Quest.
Location: Vengoth Werewolf Cave, behind teleport downstairs here
Strategy: Paladins and Mages: Run him around the room while shooting Assassin Stars/Prismatic Bolts/SDs. If he uses Haste, you may need to do the same to keep distance. Make sure to use exura or exura gran if he catches up to you.

Knights: Shoot a Fire Bomb onto the floor somewhere, then attack Hemming and move into the middle of the fire bomb. Hemming will come after you onto the fire, but his War Wolves will not. Thus you will avoid having your shielding broken and will take considerably less melee damage.

Note: Do not bother killing the War Wolves as they will most likely be summoned again very quickly.
Loot:
0-96? Gp, 0-10? Platinum Coins, Troll Green, 0-5? Brown Mushrooms, 0-5? Black Pearl, 0-1? Ultimate Health Potion, Berserk Potion, Stone Skin Amulet, Time Ring, Werewolf Fur, Wolf Paw, Sais, Cat's Paw, Dreaded Cleaver, Bonebreaker (Loot Statistics)
Outlaws

Boss Outlaws

Arena Boss Outlaws


Canines

Boss Canines

Arena Boss Canines

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