Wikia

TibiaWiki

Hellspawn

12,907pages on
this wiki
Talk6

Properties

Property Value
Combat Properties
Health 3500
Experience 2550
Est. Max Dmg Around 515
Summon (not possible)
Convince (not possible)
General Properties
Name Hellspawn
Classification Demons
Felines
Spawn Type Regular
Unblockable
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 80%
Holy 70%
Death 105%
Fire 60%
Energy 90%
Ice 110%
Earth 20%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Hellspawn
You see Hellspawn.
  • Your fragile bones are like toothpicks to me.
  • You little weasel will not live to see another day.
  • I'm just a messenger of what's yet to come.
  • HRAAAAAAAAAAAAAAAARRRR!
  • I'm taking you down with me!

Notes

The Hellspawn is a creature that is neither fully a demon nor a living creature. They are grotesque hybrids being the result of experiments to breed certain demons with beasts. Their appearance and level of intelligence can vary widely, though a number of them are so deformed that they do not even survive birth. Some Hellspawns look very much like their beast parent and often are mistaken for some animal until they show their devastating powers. The majority of Hellspawns, however, looks quite alike as the cross-breeding of demons with beasts seems to result in a certain appearance. Hellspawns are wild, always hungry and have a short temper.
Even though, they are very strong, they prefer sneak attacks and to fight in groups. If cornered, a Hellspawn will fight with a fearsome ferocity that uses the power and skills of both inherited species.
Possessing demonic immortality, the Hellspawn usually outlives its original purpose and is then abandoned by its creators. Hellspawns are often quite attached to their surrounding, and might stay in an area for decades or even centuries. Sometimes, however, they grow restless and start to roam the world in search for a new territory. For this reason, it is possible to encounter a Hellspawn almost anywhere.

Introduced in the Winter Update 2008. The chance for dropping valuable items has been greatly increased in Summer Update 2009.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 600 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Flameborn.
Spoiler ends here.

Abilities

Melee (0-350+), Fireball (150-175), Self-healing, Burning 10hp/26 turns (260 total damage), Haste.

Damage Taken From Elements

  • Physical
    Damage Icons
    -20%
  • Holy
    Damage Icons
    -30%
  • Death
    Damage Icons
    +5%
  • Fire
    Damage Icons
    -40%
  • Energy
    Damage Icons
    -10%
  • Ice
    Damage Icons
    +10%
  • Earth
    Damage Icons
    -80%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Behavior

Hellspawns are fast. They are usually found in groups with other hellspawns, and maybe some other creatures like Plaguesmiths or Gozzlers.

Strategy

Hunting Hellspawns at lower levels requires a small group of players to make a hunt profitable. Also if you're a knight blocking more than one always check your Hit Points because if you are facing two or more they can kill you in one combo, even on a decently high level knight.

Mages should keep at a distance as Hellspawns hit rather hard with melee and are pretty fast. It's fairly easy to solo them at level 100, but be careful not to face more than one as they have a strong melee attack. Trying to outrun them while using Ice Strike could help reduce waste. Its fairly easy to solo them with a decent shield and armor while blocking them but its sugested lvl 140+, just take care not to block more than 2. Summons are not a good option since Hellspawns retarget often and die quick with the combined attack of a Hailstorm Rod, Ice Strike and the Knight's attack.

Paladins can solo them but at waste or just breaking even depending on your luck. With decent distance and shielding they are solo-able using energy walls. Throw down and energy wall beside you making sure not to make a diagonal line as this can cause problems. Run the Hellspawn around the energy field making sure to refresh the field if need be. Keep lots of potions at hand in case things go bad.

Knights hunting in a group of 2-3+ knights is a good option since they hit pretty hard, hunting in groups with a Druid and other shooters is also a very good option. They have good Defense but they aren't that strong against Physical Damage, so a good tactic is to lure 2-8 hellspawns then using Fierce Berserk while a Druid is healing you. The hits will be pretty good.

Around Wikia's network

Random Wiki