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Hellhound

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Properties

Property Value
Combat Properties
Health 7500
Experience 6800
Est. Max Dmg 2000+?
Summon (not possible)
Convince (not possible)
General Properties
Name Hellhound
Classification Canines
Demons
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 100%
Holy 125%
Death 100%
Fire 0%
Energy 90%
Ice 105%
Earth 80%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Hellhound
You see Hellhound.
  • GROOOOWL!

Notes

The hellhound was conceived based on ideologies of Greek and Roman mythology. Cerberus is a three-headed hound who guards the gates of Hades. In Tibia, they guard a path to the throne room of Infernatil. From this, the sprite was created. The name however came from both the description of Cerberus, and from clever wordplay: hellhound is also a demonic entity. These hellish minions are often considered to be guardians of the entrance to world of the dead or afterlife. Similarly in Tibia, they reside in the fiery depths of Pits of Inferno. These creatures appeared in the Winter Update 2006 when the Pits of Inferno were opened.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 250 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Kerberos.
Spoiler ends here.

Abilities

Melee (0-508+) poisons up to 40hp/turn, Earth Wave (300-700), Life Drain Wave (250-676+?), Fire Wave (50-662+?), Sudden Death (395-498+?), Envenom (100-549+?), Fireball (100-403+), Self Healing(250-450), Haste.

Resistances

  • Physical Physical Damage Icon
    +0%
  • Holy Holy Damage Icon
    +25%
  • Death Cursed Icon
    +0%
  • Fire Burned Icon
    -100%
  • Energy Electrified Icon
    -10%
  • Ice Freezing Icon
    +5%
  • Earth Poisoned Icon
    -20%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Behavior

Hellhounds stand and fight to the death.

Strategy

Their melee attack is considerable weaker than their wave attacks (which are fatal if shot together) so it's best to have a knight blocking it while standing diagonal. Magic Walls and Wild Growth can be used to help the knight in staying diagonal and preventing it from retargeting. These creatures are very strong so don't underestimate them: always have a good blocker and more than three shooters to slay them quickly. Use Ice and Holy based attacks.

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