Hellfire Fighter

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This creature is in the Elementals class, Pyro-Elementals subclass.
7.9 (December 12, 2006)
See also: Creatures
Hellfire Fighter Hellfire Fighter
3800 Hit points
3900 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-520), Fire Bomb (around itself), Fire Beam (392-1500), Fire Berserk (60-330), Great Soulfire Ball (size like Hell's Core, makes target burn for a long time)
Pushable: ?
Push Objects: ?
Walks around: EnergyPoison
Est. Max. Damage: 2749 hp per turn
Immune To: Fire, Invisibility, Paralysis
Strong To: Physical (-50%), Death (-20%), Energy (-25%)
Neutral To: Holy, Earth, Drown?, Life Drain?
Weak To: Ice (+25%)
Sounds: None.
Behavior: This monster will spam fire spells. Not too dangerous if you avoid the beam.
Field Notes:
Location: Pits of Inferno, Demon Forge, Fury Dungeon.
Strategy: Avoid its lethal beam, it can do up to 1500~ hp of damage. Try to be at full hp at all times. Mages should use mana shield and stay far and diagonal from it while shooting SDs, Icicles or Ice Strike, or if high enough level, you can block them diagonally by using Ice Strike. High level mages can make massive amounts of experience by hunting Hellfire Fighters in the Dark Path of Demon Forge. Just lure 3-5 and kill them with Avalanche runes, and remember to always check your mana. Don't forget to bring lots of supplies.
1-246 gp, Burnt Scroll, 0-2 Blank Runes, Demonic Essence, Soul Orb, Fiery Heart, Wand of Inferno, Piece of Hellfire Armor, Fire Sword (semi-rare), Emerald Bangle (semi-rare), Small Diamond (rare), Platinum Coin (rare), Magma Legs (rare), Coal (rare), Magma Coat (very rare), Fire Axe (very rare), Demonbone Amulet (very rare). (Loot Statistics)

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