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Properties

Property Value
Combat Properties
Health Health Icon 7500
Experience Experience Icon 5000
Speed Haste Icon 130
Armor Armor Icon 55
Est. Max Dmg 920+ Mana Drain per turn and 1400+
Summon (not possible)
Convince (not possible)
General Properties
Name Hand of Cursed Fate
Classification Hands
Spawn Type
Illusionable
Pushable ?
Pushes ?
Bestiary Properties
Class Undead
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Elemental Properties
Physical 100%
Holy 125%
Death 0%
Fire 0%
Energy 0%
Ice 110%
Earth 0%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 6000
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Hand of Cursed Fate
You see a hand of cursed fate.

Notes

It is unknown to mankind whether this hand is some pure materialisation of demonic essence or actually a body part of a greater evil. It is sure though that its existence is fuelled by powerful demonic forces. Living or animated, it is a fast and powerful minion in the demonic ranks. Yet obviously lacking a head, the creature is quite cunning and loves dirty surprise attacks. It usually attacks with individual fingers, but it is also said that the Hand of Cursed Fate sometimes grasps an opponent to crush it in its powerful grip. Its greatest pleasure is to bring pain and despair to others. Above all it enjoys the suffering of creatures. The Hand of Cursed Fate is attracted by those whom it senses as doomed and takes greatest amusement in their demise. Therefore it is a powerful adversary, and it is no mockery when it is claimed that the Hand of Cursed Fate can pull some dirty tricks out of its sleeve.

A demonic minion with sole purpose to bring pain and despair to all who enter its domain. It has the ability to deal high amounts of damage and can also Mana Drain making it one of the most dangerous creatures in Tibia. The Hand of Cursed Fate's boss is The Handmaiden. It's the first creature known to drop a non-blank rune.

Abilities

Melee (0-520; poisons you up to 19 Hitpoints per turn), Mana Drain (0-920+), Death Strike (0-880+), Invisibility, Strong Haste, Self-Healing, causes Drunkenness

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +25%
  • Death
    -100%
  • Fire
    -100%
  • Energy
    -100%
  • Ice
    +10%
  • Earth
    -100%

Behaviour

A cowardly creature that retreats early upon being damaged and often goes invisible. A hand of cursed fate will retreat at 6000 (80%, light green) health.

Strategy

Since it has no ranged damaging attack, it is a good idea to have a Knight blocking it and as many shooters as possible. This may be tricky though since it can disappear, and you have to find it with Runes. So, that Knight must try to lure it in a place where it can't move, and then spam it with Ice and Holy-Based Spells. Note though that when using Haste, the creature can become extremely fast, about the speed of a level 650+ so don't expect to chase it until it has slowed down. Try to trap the creature with a Knight blocker and possibly some Wild Growths.