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Grim Reaper

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image:Grim Reaper.gif
This creature is  in the The Undead class.
Grim Reaper

4100 hit points
4500 Experience points per kill

Summon/Convince: --/-- (Creature Illusion is not possible)
Abilities: Melee (0-800), Blood Ball, Blood Beam (600+), Physical Wave (0-300), Sudden Death (0-60), Self-Healing .
Est. Max. Damage: 1500+ hp per turn
Immune To: Invisibility, Paralyze.
Strong Against: Physical Damage, Earth Damage, Ice Damage, Death Damage (-50~70%).
Weak Against: Fire Damage(+10%), Energy Damage(+10%), Holy Damage.
Sounds: "Death!"; "Come a little closer!"; "The end is near!".
Behavior: Be careful with the beam and sometimes they do nasty combos. They also retarget easily.
Field Notes: New creature in Summer Update 2008.
Location: Drefia Grim Reaper Dungeons, Vampire Hell area, Edron Hero Cave, also deep in Wyrms after the Medusa Shield Quest (down the coffin).
Strategy: Knights will most likely waste here without a healer and a shooter. Take lots of healing potions as they have a high average damage per turn. Mages can use Fireball runes, and perhaps some instant attack spells like Exori flam.Use Fire fields or Firewalls, to keep them away from shooters/healers.
Loot: 0-236? gp, 0-4 Platinum Coin, 0-3 Small Amethyst, Meat, 0-4 Orichalcum Pearl, Concentrated Demonic Blood, Demonic Essence, Death Ring, White Piece of Cloth, Dark Shield, Strong Mana Potion (semi-rare), Underworld Rod (Rare), Ultimate Health Potion (Rare), Skullcracker Armor (Very Rare), Nightmare Blade (Very Rare).
See also: Creatures.
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