Green Djinn

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This article is about the creature. For the NPCs who deal with players, see Alesar (equipment) or Yaman (magical)
This creature is in the Humanoids class, Djinn subclass.
7.3 (August 11, 2004)
See also: Creatures
Green Djinn Green Djinn
330 Hit points
215 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-110), Fireball (45-80), Sudden Death (50-105), Electrifies (25 hp/3 turns, 75 damage total), Heavy Drunkenness, Cancel Invisibility, turns you into a Rat.
Elements: Fire > Death > Energy > Melee
Pushable: ?
Push Objects: ?
Walks around: FireEnergyPoison
Est. Max. Damage: 320+ hp per turn
Immune To: Invisibility, Paralysis.
Strong To: Physical (-20%), Death (-20%), Fire (-80%), Energy (-50%)
Neutral To: Earth, Drown?, Life Drain?
Weak To: Holy (+13%), Ice (+10%)
Sounds: "Good wishes are for fairytales"; "I wish you a merry trip to hell!"; "Muahahahahaha"; "I grant you a deathwish!".
Behavior: Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance. A green djinn will never retreat (they fight until death).
Field Notes: These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You can receive a task to kill 500 green djinns of the Killing in the Name of... Quest. When you complete this task you may fight Merikh the Slaughterer.
Spoiler ends here.
Location: Mal'ouquah, Oasis Tomb, under the Ankrahmun Library Tomb, Serpentine Tower last floor behind the Magic Walls, Deeper Banuta, Goroma underground, Magician Quarter.
Strategy: It is highly recommended to wear a Dwarven Ring as it can save you a trip back to the Temple! When Djinns make you drunk, it is very hard to control your movements. They can make you very drunk. A useful way for a sorcerer or druid to kill one is to summon a Demon Skeleton and to use that to attack and block the djinn and also use Ice Strike to kill it faster, this is a useful technique as the Demon Skeleton would not take much damage aside from electrical attacks, so you may need to summon another one every 5-6 djinns. At about level 60 a druid can easily and quickly kill these using just their Hailstorm Rod and Ice Strike.
0-115 gp, Cheese, Dirty Turban (semi-rare), Book (Green) (semi-rare), Green Piece of Cloth (semi-rare), 0-2 Royal Spears (semi-rare), 0-4 Small Emeralds (semi-rare), Grave Flower (rare), Mana Potion (rare), Small Oil Lamp (rare), Mystic Turban (very rare). (Loot Statistics)

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