FANDOM


Properties

Property Value
Combat Properties
Health Health Icon 60
Experience Experience Icon 37
Speed Haste Icon 66
Armor Armor Icon 6
Est. Max Dmg 75
Summon (not possible)
Convince 310 mana
General Properties
Name Goblin Scavenger
Classification Goblins
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Elemental Properties
Physical 100%
Holy 99% or less
Death 110%
Fire 100%
Energy 80%
Ice 100%
Earth 110%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Goblin Scavenger
You see a goblin scavenger.
  • Shiny, shiny!
  • You mean!
  • All mine!
  • Uhh!
  • Gimme gimme!

Notes

Goblin Scavengers play an important role in the goblin society. They are highly skilled in recycling almost any garbage into useful things. In the camps, older Goblin Scavengers sort out the loot the raiders and warriors get into their hands. The younger Goblin Scavengers are sent out into the wilderness to loot and plunder everything they can get. Usually they form parties that sneak about the lands of their enemies and try to get as much loot as possible. It is said that the loot bag, still very popular among modern adventurers, was an invention of Goblin Scavengers.
When surrounded by enemies, they try to keep a distance and to attack from afar. Since Goblin Scavengers are usually seasoned scouts, they also possess some knowledge about the wilderness and plants. This enables them to poison their weapons with a moderate effect.
You never know what kind of loot a Goblin Scavenger might dig up from his pockets. It can be everything from a rune to much more valuable items. Goblin Scavengers occur either alone on a mission as a scout, in small groups of two or three, or as a band consisting of up to two dozens.

New creature in Summer Update 2008.

Abilities

Melee (0-15), Spears (0-30), Distance Life Drain (22-30), Self-Healing (10-16 Hitpoints), Haste, Death Strike (1-30), Energy Strike on himself.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -1%
  • Death
    +10%
  • Fire
    +0%
  • Energy
    -20%
  • Ice
    +0%
  • Earth
    +10%

Behaviour

Runs in red health, but will return if they heal themselves to yellow health. They can be pushed and don't move objects that are in their way.

Strategy

They are somewhat easy to kill, their Self-Healing can be a bit frustrating and lower levels need to be very cautious as their Life Drain attack can be deadly for low levels.