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Goblin Scavenger
60 Hit points
37 Experience points per kill
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| Summon/Convince: |
--/310 (Illusionable) |
| Abilities: |
Melee (0-15), Spears (0-30), Distance Life Drain (22-30), Self-Healing (10 Hitpoints), Haste, Death Strike (1-20). |
| Est. Max. Damage: |
75 hp per turn |
| Immune To: |
None. |
| Strong To: |
Holy (-1%?), Energy (-20%) |
| Neutral To: |
Physical, Fire, Ice, Drown, Life Drain |
| Weak To: |
Death (+10%), Earth (+10%) |
| Sounds: |
"Shiny, shiny!"; "You mean!"; "All mine!"; "Uhh!"; "Gimme gimme!". |
| Behavior: |
Runs in red health, but will return if they heal themselves to yellow health. They can be pushed and don't move objects that are in their way. |
| Field Notes: |
New creature in Summer Update 2008. |
| Location: |
Femor Hills, Edron Goblin Cave, and Fenrock. |
| Strategy: |
They are somewhat easy to kill, their Self-Healing can be a bit frustrating and lower levels need to be very cautious as their Life Drain attack can be deadly for low levels. |
| Loot: |
0-9 gp, 0-4 Small Stone, Fish, Leather Helmet, Moldy Cheese, Dagger, Short Sword, Leather Armor, Bone, Small Axe, Bag, Bone Club. (Loot Statistics) |
See also: Creatures.
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