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Unknown.  |
Goblin Assassin
75 Hit points
52 Experience points per kill
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| Summon/Convince: |
--/360 (Illusionable) |
| Abilities: |
Melee (0-15), Throwing Knives (0-35), Haste, Invisibility (Lasts in some seconds), Drunkenness. |
| Pushable: |
 |
| Push Objects: |
 |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
50 hp per turn |
| Immune To: |
None. |
| Strong To: |
Holy (-1%?), Energy (-20%) |
| Neutral To: |
Physical, Fire, Ice, Drown?, Life Drain? |
| Weak To: |
Death (+1%?), Earth (+10%) |
| Sounds: |
"Goblin Powahhh!"; "Me kill you!"; "Me green menace!"; "Gobabunga!"; "Gooobliiiins!". |
| Behavior: |
Goblin Assassins retreat in red health. They can be pushed and don't move objects.
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| Field Notes: |
New creature in Summer Update 2008. |
| Location: |
Femor Hills, Edron Goblin Cave and Fenrock. |
| Strategy: |
Low Levels can die easly if attacked in group. It's recommended to use runes to make them appear. Knights: Should hunt easily in Level 13 with Wound Cleansing.
Mages and Paladins: Should run while attacking. |
| Loot: |
0-9 gp, Dagger, 0-4 Small Stones, Bone, Short Sword, Fish, Bone Club, Mouldy Cheese, Leather Helmet, Small Axe, Leather Armor. (Loot Statistics) |
See also: Creatures.
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