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Goblin

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This creature is in the Humanoids class, Goblins subclass.
6.1 (December 23, 2000)
See also: Creatures
Goblin Goblin
50 Hit points
25 Experience points per kill
Summon/Convince: 290/290 (Illusionable)
Abilities: Melee (0-10), Small Stone (0-25).
Elements: Physical
Pushable: Tick
Push Objects: Cross
Walks around: FireEnergyPoison
Est. Max. Damage: 35 hp per turn
Immune To: None.
Strong To: Holy (-1%?), Energy (-20%)
Neutral To: Physical, Fire, Ice, Drown, Life Drain
Weak To: Death (+10%), Earth (+12%)
Sounds: "Zig Zag! Gobo attack!"; "Me green, me mean!"; "Bugga! Bugga!"; "Help! Goblinkiller!"; "Me have him!".
Behavior: Goblins retreat in yellow health (35 hp), they can be pushed and don't move objects.
Field Notes: They closely resemble Trolls but throw Small Stones and provide slightly better items.
Location: Femor Hills, north east of Carlin, Edron Goblin Cave, Rookgaard (Premium Area), Maze of Lost Souls and Fenrock.
Strategy: Be careful in Rookgaard, because they can hit hard! You can hunt them profitable from Level 6 with decent equipment. In Mainland they are usually hunted for Small Stones which is the Paladin's popular light training weapon. After update 8.5, the small stones drop rate has been reduced.
Loot:
0-9 gp, Fish, Short Sword, Small Axe, Small Stone, Bone Club (semi-rare), Leather Armor (semi-rare), Bone (rare), Dagger (rare), Goblin Ear (rare), Leather Helmet (rare), Mouldy Cheese (rare). (Loot Statistics)

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