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Gnomevil

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Properties

Property Value
Combat Properties
Health 250000
Experience 45000
Est. Max Dmg 2000
Summon (not possible)
Convince (not possible)
General Properties
Name Gnomevil
Classification Gnomes
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Resistance Properties
Physical 80%
Holy 50%
Death 100%
Fire 50%
Energy 0%
Ice 50%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around
Walks through
Other Properties
Version 9.6
July 11, 2012
Status Active
Help
Gnomevil
You see Gnomevil.
  • No more Mr. Nicegnome!
  • Taste the power of the dark side!
  • I've seen the light! And it was all engulfing fire!

Notes

Gnomevil was a member of the Gnomes who turned evil. It is said that his size "grew with evilness".

Abilities

Melee (0-1639+?), Ice Strike (400-750), Terra Strike (400-750), Energy Beam (Mana Drain, 350-750+?), Icicle (Mana Drain), Haste, Energy Beam (electrifies for 36 turns), Fire Wave (burns for 159 turns), Invisibility, Self-Healing (0-1500 fast), Self-Healing (0-20000 often), reduces skills and more.

Resistances

  • Physical Physical Damage Icon
    -20%
  • Holy Holy Damage Icon
    -50%
  • Death Cursed Icon
    +0%
  • Fire Burned Icon
    -50%
  • Energy Electrified Icon
    -100%
  • Ice Freezing Icon
    -50%
  • Earth Poisoned Icon
    +0%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Location

Warzone 2 boss room.

Behavior

Gnomevil attacks the player dealing the most damage.

Strategy

Gnomevil's low healing capabilities and relatively weak offensive make him the easiest warzone boss to kill, despite being the boss of the second.

Gnomevil's toughest move is his melee. His beams cause mana drain, electrification and burning, making him easier for knights to block. If trapped, Gnomevil's damage can be countered with relative ease. The general strategy is to have 3-4 players (preferably knights) block Gnomevil's adjacent squares and have the shooters fire until he's dead. The player being attacked by Gnomevil (usually the highest level mage) should position themselves behind the main blocking knight, so that Gnomevil is most commonly facing them, absorbing the beams for the other knights to save mana. Challenge is probably a bad idea while Gnomevil is trapped because it would direct strong melee damage to the knight for a single turn, before Gnomevil again retargets to the highest damage dealer.

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