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Properties

Property Value
Combat Properties
Health Health Icon 2400
Experience Experience Icon 1900
Speed Haste Icon 160
Armor Armor Icon 51
Est. Max Dmg ~500
Summon (not possible)
Convince (not possible)
General Properties
Name Glooth Brigand
Classification Outlaws
Bestiary Class Human
Bestiary Level Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 90%
Holy 105%
Death 85%
Fire 100%
Energy 75%
Ice 90%
Earth 0%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.7
December 12, 2014
Status Active
Help
Glooth Brigand
You see a glooth brigand.

Notes

Glooth Brigands, as they also call themselves, hang out at the more or less abandoned tunnels and sewers under Rathleton. As usual bandits they try to gain something of value for themselves, but they are also highly interested in new glooth-based inventions and weapons. Glooth Brigands are often in the possession of a wide variety of weapons, their armour has usually at least one glooth-based component. They set up their hideouts in secluded and often dangerous caves, tunnels and sewers. Involved in many illegal activities, they can be found in the service of all kind of persons that want some dirty work performed. Mostly though, the theft of new glooth weapons is their main purpose.

The Glooth Bandits are a criminal gang. Their main operation is to steal valuable resources for their mastermind's research into mutated glooth. They are oblivious to their mastermind's activities and goals.

Abilities

Melee (0-300+), shoots Arrow (40-200?), Self Healing (200-245+).

Damage Taken From Elements

  • Physical
    -10%
  • Holy
    +5%
  • Death
    -15%
  • Fire
    +0%
  • Energy
    -25%
  • Ice
    -10%
  • Earth
    -100%

Behaviour

The glooth brigand will chase down its foes, firing arrows if they try to escape. A glooth brigand never retreats.

Strategy

Knights: Try to not get surrounded by a lot of them, as they tend to take a while to kill between their good amount of Hit Points, physical resistance and Self-Healing on top of dealing high, constant damage. They can be hunted with good profit around level 150 if care is taken.