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Properties

Property Value
Combat Properties
Health 150
Experience 120
Speed 80
Est. Max Dmg 125
Summon (not possible)
Convince (not possible)
General Properties
Name Ghost
Classification Ghosts
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 0%
Holy 100%
Death 0%
Fire 100%
Energy 100%
Ice 100%
Earth 0%
Drown 0%
Life Drain 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 7.1
December 17, 2002
Status Active
Help
Ghost
You see a ghost.
  • Huh!
  • Shhhhhh
  • Buuuuuh

Notes

Ghosts have been spotted in the haunted ruins of Drefia on Darama. Some people say that they are the souls of the former inhabitants, which died in that horrible disaster destroying the once beautiful city. Indeed they are supernatural in some way, as no physical weapon can hit them, and their shivering touch makes their opponents loose some vitality.

These Creatures are immune to Physical Damage, however, they can be damaged by weapons that have been enchanted or come with natural enchantments such as a Fire Axe or a Fire Sword. They are not weak to Holy Damage, unlike most other undead creatures.

Abilities

Melee 0-80, Life Drain 20-45.

Damage Taken From Elements

  • Physical
    -100%
  • Holy
    +0%
  • Death
    -100%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    -100%

Behaviour

A ghost never retreats.

Strategy

Use Full Defense mode and shoot runes, Wand, Rod or enchanted weapon that use fire, ice, energy or holy element. They move slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common to encounter ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.

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