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Gargoyle
250 Hit points
150 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-65), Self-Healing. |
| Est. Max. Damage: |
65 hp per turn |
| Immune To: |
Earth, Life Drain |
| Strong To: |
Physical (-40%), Death (-1%?) |
| Neutral To: |
Holy, Energy, Ice, Drown? |
| Weak To: |
Fire (+10%) |
| Sounds: |
"Feel my claws, softskin!"; "There is a stone in your shoe"; "Stone sweet stone"; "Harrr harrr!". |
| Behavior: |
Gargoyles run when they have 30 hp or less. They tend to retarget on the player with the highest level around. |
| Field Notes: |
Good training monster, but slow healing. |
| Location: |
Ankrahmun Tombs, Mal'ouquah, Goroma, Deeper Banuta, Formorgar Mines, Vengoth. |
| Strategy: |
They are easier than a Cyclops, but rarely come without other creatures. They heal more when they are running, meaning they'll return for the fatal blow. |
| Loot: |
0-30 gp, 0-10 Small Stone, Meat, 0-2 Ham, Battle Shield, Bone Club, Studded Club, Dark Armor (rare), Morning Star (rare), Steel Helmet (very rare), Wolf Tooth Chain (very rare), Club Ring (very rare). (Loot Statistics) |
See also: Creatures.
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