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Gargoyle

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This creature is in the Elementals class, Geo-Elementals subclass.
7.4 (December 14, 2004)
See also: Creatures
Gargoyle Gargoyle
250 Hit points
150 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-65), Self-Healing (5-15).
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergy
Est. Max. Damage: 65 hp per turn
Immune To: Earth, Life Drain
Strong To: Physical (-40%), Death (-1%?)
Neutral To: Holy, Energy, Ice, Drown?
Weak To: Fire (+10%)
Sounds: "Feel my claws, softskin."; "There is a stone in your shoe!"; "Stone sweet stone."; "Harrrr harrrr!"; "Chhhhhrrrrk!".
Behavior: Gargoyles run when they have 30 hp or less. They tend to retarget on the player with the highest level around.
Field Notes: Good training monster, but they heal very slowly. It's better to train with two if you can and switch targets when one has low health. Since Christmas update 2009 they do not drop ham or meat, so they are not a good source of food anymore. They still do, however, drop strawberries and potatoes.
Location: Ankrahmun Tombs, Mal'ouquah, Goroma, Deeper Banuta, Formorgar Mines, Vengoth, Farmine Mines.
Strategy: They are easier than a Cyclops, but rarely come without other creatures. They heal more when they are running, meaning they'll return for the fatal blow.
Loot:
0-30 gp, 0-10 Small Stone, Stone Wing, 0-2 Potatoes, Battle Shield (semi-rare), Morning Star (semi-rare), 0-5 Strawberries (rare), Piece of Marble Rock (rare), Dark Armor (very rare), Steel Helmet (very rare), Shiny Stone (very rare), Wolf Tooth Chain (very rare), Club Ring (very rare). (Loot Statistics)
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