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This creature is in the Humans class. Gang Member
295 Hit points
70 Experience points per kill
|
| Summon/Convince: |
--/450 |
| Abilities: |
Melee (0-70), Throwing Knife (0-25). |
| Est. Max. Damage: |
95 hp per turn |
| Immune To: |
None. |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Fire, Energy, Ice, Earth, Drown?, Life Drain? |
| Weak To: |
Death (+5%) |
| Sounds: |
"This is our territory!"; "Help me guys!"; "I don't like the way you look!"; "You're wearing the wrong colours!"; "Don't mess with us!". |
| Behavior: |
Will run with 35 or less hp. |
| Field Notes: |
Usually found along with other Gang Members and Outlaws. Their melee attack is quite strong. |
| Location: |
Throughout the Foreigner, Factory, and Trade Quarters in Yalahar. |
| Strategy: |
Similar to Nomads and Bandits. Easy to kill by players above level 20.
Also good training Creatures for Knights with Skills around 60/60. |
| Loot: |
0-23 gp, Meat, Brown Bread, 0-2 Torches, Leather Legs, Studded Legs, Mace, Club Ring (rare). (Loot Statistics) |