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Properties

Property Value
Combat Properties
Health Health Icon 295
Experience Experience Icon 70
Armor Armor Icon 8
Est. Max Dmg 95
Summon (not possible)
Convince 450 mana
General Properties
Name Gang Member
Classification Outlaws
Spawn Type Regular
Illusionable
Pushable
Pushes
Bestiary Properties
Class Human
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Elemental Properties
Physical 100%
Holy 100%
Death 105%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Gang Member
You see a gang member.
  • This is our territory!
  • Help me guys!
  • I don't like the way you look!
  • You're wearing the wrong colours!
  • Don't mess with us!

Notes

Even small cities often have gangs roaming its streets, pressing money from travellers and shop owners alike. Some gangs might follow a noble cause or only consist of some youths that banded together for protection, but in the harsh reality of Tibia, most gangs are nothing than urban bandits. Usually led by one or two powerful and charismatic individuals, they claim parts of the city as their territory. The borders of these territories are often disputed among gangs and are subject of violent and bloody fights. The inhabitants that live in such a territory mostly have arranged themselves with the situation, accepting it as given as the rule of the local king.
Gang Members are usually encountered in groups, especially in greater cities with warring gangs. They tend to talk a lot about respect and honour but this is rather to comfort themselves, trying to forget how low they have come and what harm they do to the people around them. When it comes to combat they are all cowards, one way or the other. While some of them might fight to the bitter end, most will flee from it when the going gets rough.

Usually found along with other Gang Members and Outlaws. Their melee attack is quite strong.

Abilities

Melee (0-70), Throwing Knife (0-25).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +5%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Throughout the Foreigner, Factory, and Trade Quarters in Yalahar.

Behaviour

Will run with 35 or less hp.

Strategy

Similar to Nomads and Bandits. Easy to kill by players above level 20. Also good training Creatures for Knights with Skills around 60/60.