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Frost Dragon Hatchling
800 Hit points
745 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-160), Avalanche (60-110), Ice Wave (60-110), Self Healing (around 50 Hitpoints), Distance Paralyze. |
| Est. Max. Damage: |
380 hp per turn |
| Immune To: |
Fire, Ice, Earth, Life Drain |
| Strong To: |
|
| Neutral To: |
Physical, Holy, Death, Drown? |
| Weak To: |
Energy (+5%) |
| Sounds: |
"Rooawwrr"; "Fchu?". |
| Behavior: |
They are slow and attack with waves. Runs away in very low health. |
| Field Notes: |
New creature in Winter Update 2007. Fairly low hp, gives good experience but not good loot. After Update 8.2, they drop a rare spellbook. |
| Location: |
Okolnir, Factory Quarter (Yalahar). |
| Strategy: |
For any vocation, keep diagonal to avoid the waves. Treat them like a normal dragon.
Mages: Use Mana Shield if you are under Level 35. Summons don't do well; it is best to run it and use energy-based attacks. Paladins: Level 20 or more and Distance Fighting of 55 or more. Knights: Just Melee them and lure with caution. You can find another Frost Dragon Hatchlings and even Frost Dragons. Skill 70/70 and a good one-handed weapon may help. |
| Loot: |
0-55 gp, Dragon Ham, Spellbook of Enlightenment (rare) , Health Potion (rare). (Create loot statistics) |
See also: Creatures.
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