| |
 |
Frost Dragon 1800 Hit points 2100 Experience points per kill
|
| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-220), Smoke Strike (0-200; does Physical Damage), Smoke Wave (0-380; does Life Drain), Ice Wave (very strong Paralyze), Avalanche (0-240) or (strong Paralyze), Ice Berserk (0-120), Smoke Berserk (strong Paralyze), Self-Healing (around 200 Hitpoints), Haste. |
| Pushable: |
? |
| Push Objects: |
? |
| Walks around: |
Energy |
| Est. Max. Damage: |
700+(paralyze) hp per turn |
| Immune To: |
Fire, Ice, Earth, Life Drain, Invisibility, Paralysis |
| Strong To: |
Physical (-10%), Death (-10%) |
| Neutral To: |
Holy, Energy, Drown? |
| Weak To: |
|
| Sounds: |
"YOU WILL FREEZE!"; "ZCHHHHH!"; "I am so cool."; "Chill out!". |
| Behavior: |
Frost Dragons run away when they have less than 250 Hitpoints.
|
| Field Notes: |
They are a stronger mutation of Dragon Lords thanks to their ability to Paralyze. They also behave like Hydras but their Loot and attacks are similar to Dragon lords. |
| Location: |
Okolnir, Razzachai, Ice Witch Temple, Frost Dragon Tunnel, Yakchal Crypt (only during Yakchal's awakening ritual), Zao, Dragonblaze Peaks, Deeper Banuta. |
| Strategy: |
Stand diagonal to them as you would with a Dragon Lord. If not careful, their lethal combos can bring down even decent High Level players. Sometimes it is very hard to outrun them in pack due to their Paralyze ability. They have the ability to kill a Level 100 Mage in one combo. Mages should use Magic Shield and attack with Energy-based Attacks. It is also recommended to use Glacier Set as protection for the avalanche attack, and a Garlic Necklace to protect against its wave attack. Knights should avoid the waves and heal all the time to remove Paralyze and be able to move fast. When the Frost Dragon runs away, use Exori Hur to kill it faster and to avoid luring more. From level 150 and above a knight can hunt theese profitable depending on loot. Paladins must run but use walls to trap it, because you can lure other Frost Dragons and Frost Dragon Hatchlings. All vocations should run diagonal as their Paralyzing Ice Wave is very dangerous and can easily lead to your death. |
Loot:
|
0-245 gp, 0-5 Dragon Ham, Gemmed Book, Green Mushroom, 0-6 Power Bolts, Small Sapphire, Energy Ring (semi-rare), Golden Mug (semi-rare), Ice Cube (semi-rare), Life Crystal (rare), Shard (rare), Strange Helmet (rare), Ice Rapier (very rare), Royal Helmet (very rare), Tower Shield (very rare), Dragon Scale Mail (extremely rare), Dragon Slayer (extremely rare). (Loot Statistics) |
|