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Frost Dragon

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image:Frost Dragon.gif
This creature is  in the Reptiles class and has history.
Frost Dragon

1800 hit points
2100 Experience points per kill

Summon/Convince: --/-- (Creature Illusion is not possible)
Abilities: Melee (0-200), Smoke Strike (0-65+) does melee damage, Lifedraining Smoke Wave (0-350), Avalanche (0-240), Ice Exori (0-120), Paralyzing Ice Ball, Paralyzing Smoke Exori, Paralysing Ice Wave, Self-Healing 100+ Hp, Strong Haste.
Est. Max. Damage: 975 hp per turn
Immune To: Fire Damage, Earth Damage, Ice Damage, Life Drain, Paralysis and Invisibility
Strong Against: Physical Damage
Weak Against: None
Sounds: "YOU WILL FREEZE!"; "ZCHHHHH!"; "I am so cool"; "Chill out!.".
Behavior: Runs away on very low hp.
Field Notes: They are a stronger mutation of Dragon Lords thanks to their ability to paralyze. They also behave like Hydras but their loot and attacks are similar to those of Dragon lords.
Location: Okolnir and during Yakchal's awakening ritual in Yakchal Crypt.
Strategy: Stand diagonal to them as you would with a Dragon Lord. If not careful, their lethal combos can bring down even decent high level players. Sometimes it is very hard to outrun them in pack due to their Paralyze ability. They have the ability to combo a level 100 Mage in one hit.
Loot: 0-350 gp, 0-5 Dragon Ham, Gemmed Book, Golden Mug, Small Sapphire, Ice Cube, 1-6 Power Bolt, Energy Ring, Green Mushroom, Ice Rapier (semi-rare), Strange Helmet (semi-rare), Life Crystal (rare), Shard (rare), Tower Shield (rare), Dragon Slayer (very rare), Royal Helmet (very rare), Dragon Scale Mail (very rare).
See also: Creatures.
Image:Ferumbras.gif
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