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Frost Dragon

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This creature is in the Reptiles class, Dragons subclass and has history.
8.0 (June 26, 2007)
See also: Creatures
Frost Dragon Frost Dragon
1800 Hit points
2100 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-220), Smoke Strike (0-200; does Physical Damage), Smoke Wave (0-380; does Life Drain), Ice Wave (very strong Paralyze), Avalanche (0-240) or (strong Paralyze), Ice Berserk (0-120), Smoke Berserk (strong Paralyze), Self-Healing (around 200 Hitpoints), Haste.
Pushable: ?
Push Objects: ?
Walks around: Energy
Est. Max. Damage: 700+(paralyze) hp per turn
Immune To: Fire, Ice, Earth, Life Drain, Invisibility, Paralysis
Strong To: Physical (-10%), Death (-10%)
Neutral To: Holy, Energy, Drown?
Weak To:
Sounds: "YOU WILL FREEZE!"; "ZCHHHHH!"; "I am so cool."; "Chill out!".
Behavior: Frost Dragons run away when they have less than 250 Hitpoints.
Field Notes: They are a stronger mutation of Dragon Lords thanks to their ability to Paralyze. They also behave like Hydras but their Loot and attacks are similar to Dragon lords.
Location: Okolnir, Razzachai, Ice Witch Temple, Frost Dragon Tunnel, Yakchal Crypt (only during Yakchal's awakening ritual), Dragonblaze Peaks, Deeper Banuta, Chyllfroest.
Strategy: Stand diagonal to them as you would with a Dragon Lord. If not careful, their lethal combos can bring down even decent High Level players. Sometimes it is very hard to outrun them in pack due to their Paralyze ability. They have the ability to kill a Level 100 Mage in one combo.
Mages should use Magic Shield and attack with Energy-based Attacks. It is also recommended to use Glacier Set as protection for the avalanche attack, and a Garlic Necklace to protect against its wave attack.
Knights should avoid the waves and heal all the time to remove Paralyze and be able to move fast. When the Frost Dragon runs away, use Exori Hur to kill it faster and to avoid luring more. From level 150 and above a knight can hunt these profitable depending on loot, but on lvl ~90 you can already kill one as a knight.
Paladins must run but use walls to trap it, because you can lure other Frost Dragons and Frost Dragon Hatchlings. All vocations should run diagonal as their Paralyzing Ice Wave is very dangerous and can easily lead to your death.
Loot:
0-242 gp, 0-5 Dragon Ham, Green Mushroom, Book (Gemmed), 0-6 Power Bolts, Small Sapphire, Energy Ring (semi-rare), Ice Cube (semi-rare), Golden Mug (semi-rare), Shard (rare), Life Crystal (rare), Strange Helmet (very rare), Ice Rapier (very rare), Tower Shield (very rare), Royal Helmet (very rare), Dragon Slayer (very rare), Dragon Scale Mail (extremely rare). (Loot Statistics)

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