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Properties

Property Value
Combat Properties
Health 480
Experience 235
Armor 18
Est. Max Dmg 150?
Summon (not possible)
Convince (not possible)
General Properties
Name Forest Fury
Classification Elves
Ungulates
Spawn Type
Illusionable
Pushable
Pushes ?
Elemental Properties
Physical 100%
Holy 90%
Death 60%
Fire 105%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
Forest Fury
You see a forest fury.
  • To arms, sisters!
  • Feel the wrath of mother forest!
  • By the power of Greenskull!

Notes

The forest furies are the tragic product of careless experiments with the waters of Ashar'tel. Inspired by the rebellious amazons of Carlin, some young and restless elven maiden founded a sisterhood of their own. The futility of their protest against the rigid elven society and it's rule soon drove them to foolhardy dangerous ways of protest that bordered on criminal acts and endangered them of becoming outcasts. In an desperate attempt to hold her sisterhood together, their leader Emana Greenskull staged the theft of several amphora with the waters of Ashar'tel, branding the sisterhood as outcasts and binding her followers to her by taking from them the option to peacefully return to the society. With little knowledge about the water, but convinced it contained power, the elders refused the younger ones, Emana and her sisters inhibited themselves with the water. At first they truly felt the surge of power that they expected. But the water became like a drug the them and slowly changed their very nature and mutated them into something else. Convinced that the voices they heard in their inhibition were revelation from nature itself, the sisters embraced their change and even enforced it. The change though left them mutated not only in body but also in mind and after the last water has been used up, and symptoms of withdrawal begun to torture them, the remaining sisters were completely driven into madness. Renaming themselves as forest furies they see themselves as the chosen of nature and enacting it's revenge on the people misusing it - which is, in their twisted thinking, almost everyone bit themselves and a few allies. The furies are unpredictable but hatefully. They can not be reasoned with and the best one can hope for is, that they might be that absorbed in some holy mission, that they might simply ignore them. In battle the furies employ not only the physical force of their changed bodies, but also a variety of druidic spells, which are strangely enough often intuitive abilities, rather then spells and are unknown to other users of druidic magic.

Forest Fury Artwork

Abilities

Melee (0-50?), Spears (0-100?), reduce Shielding skill by 50%, reduce Distance Fighting skill by 50%.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -10%
  • Death
    -40%
  • Fire
    +5%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Forest Fury Camp and in the Forest Fury version of the Forsaken Mine.

Behaviour

They keep a distance from their targets. A forest fury never retreats.

Strategy

Similar to a Hunter (albeit more durable), but has two annoying debuff attacks that are especially harmful to Paladins, who are recommended to take it out before any Wilting Leaf Golem. Mages should kill it with fire. For knights it is recommended to use a two handed weapon because of their shielding skill reduction that makes shields almost useless and furies are usually accompanied by Wilting Leaf Golems, which fight in close combat.

Loot

(Loot Statistics)

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