Property Value
Combat Properties
Health Health Icon 570
Experience Experience Icon 445
Est. Max Dmg 317+
Summon (not possible)
Convince (not possible)
General Properties
Name Foreman Kneebiter
Classification Dwarves
Spawn Type
Rank Boss
Pushable ?
Pushes ?
Elemental Properties
Physical 99% or less
Holy 100%
Death 101% or more
Fire 101% or more
Energy 100%
Ice 100%
Earth 99% or less
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.2
July 2, 2008
Status Active
Foreman Kneebiter
You see Foreman Kneebiter.
  • By Durin's beard!


New creature in Summer Update 2008.


Melee (0-250), Distance Fighting (0-67?), Self Healing

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Dwarf Mines (Kazordoon).

Tomathelix killing Foreman Kneebiter


Foreman Kneebiter chases the opponent until death.


Knights: Knights should have good skills like 75/75. But it is recommended to have 80/80. Of course you don't know when you will meet him so you may die because of bad skills and a low amount of supplies. However a backpack of health potions should be enough. If you are Premium you should use Berserk-like Spells too. Sorcerers, the best way is to simply run using your best wand while shooting strike Spells like Death Strike if you are Premium. If you are non-premium you should still use your best wand and run. Using Fireball runes instead of Flame Strike/Death Strike is a good idea too. Just keep distance. Druids should use their best rods like a Underworld Rod or a Hailstorm Rod combined with Flame Strike/Death Strike. If you are non-premium, use Fireball runes. Mages can shoot Sudden Death runes. It's easier and faster. Paladins need good skills. Use royal spears combined with either Ethereal Spear or Fireball runes.