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Fire Elemental

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This creature is in the Elementals class, Pyro-Elementals subclass.
See also: Creatures
Fire Elemental Fire Elemental
280 Hit points
220 Experience points per kill
Summon/Convince: 690/690 (Illusionable)
Abilities: Melee (0-100), Fire Field on target, Fire Explosion (0-160).
Pushable: ?
Push Objects: ?
Walks around: EnergyPoison
Est. Max. Damage: 280 hp per turn
Immune To: Death, Fire, Life Drain, Invisibility, Paralyze
Strong To:
Neutral To: Physical, Holy, Energy, Earth, Drown
Weak To: Ice (+25%)
Sounds: None.
Behavior: Fire elementals can deal deadly combinations so kill them fast.
Field Notes: Creatures made of fire. Because of their strong attacks, they are often used by Player Killers. With two Fire Elemental's Summoned and a mage's Sudden Death attack they can surprise even an experienced adventurer, so be prepared if you notice a player with these summoned, especially with a skull. If you are a knight with high hitpoints, you could try to not kill summons first, but instead go for the summoner making the Fire Elementals also hit their owner.
Location: Cyclopolis, Hero Cave in Edron, Ankrahmun tombs, Serpentine Tower, Factory Quarter in Yalahar, Deeper Banuta, Goroma inside the volcano and beneath Fenrock.
Strategy: Kill them quickly before they can deliver too much damage. It is recommended to run towards them, since they do their distance attacks less often.
Loot:
Nothing. (Loot Statistics)

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