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Fire Elemental
280 Hit points
220 Experience points per kill
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| Summon/Convince: |
690/690 (Illusionable) |
| Abilities: |
Melee (0-100), Fire Field on you, Fire Explosion (0-160). |
| Est. Max. Damage: |
300 hp per turn |
| Immune To: |
Death, Fire, Life Drain, Invisibility, Paralyze |
| Strong To: |
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| Neutral To: |
Physical, Holy, Energy, Earth, Drown |
| Weak To: |
Ice (+25%) |
| Sounds: |
None. |
| Behavior: |
Fire elementals can deal deadly combinations so kill them fast. |
| Field Notes: |
Creatures made of fire. Because of their strong attacks, they are often used by Player Killers. With two Fire Elemental's Summoned and a mage's Sudden Death attack they can surprise even an experienced adventurer, so be prepared if you notice a player with these summoned, especially with a skull. If you are a knight with high hitpoints, you could try to not kill summons first, but instead go for the summoner making the Fire Elementals also hit their owner. Killing these is arguably the fastest way to complete a task for the Killing in the Name of... Quest, as players at Level 80-90 can one hit them easily, and at places such as Goroma there are an abundance of these, inside the volcano there are approximately 35, for example. The Fire Fields they turn into can be useful in Optional PvP worlds, as it is the only summonable creature that can produce fields that last as long as in Open PvP worlds.
Click Here to Show/Hide Spoiler InformationSpoiler warning: Quest and/or game spoiling details follow. These creatures can be killed as a task in the Killing in the Name of... Quest
Spoiler ends here. |
| Location: |
Cyclopolis, Hero Cave in Edron, Ankrahmun tombs, Serpentine Tower, Factory Quarter in Yalahar, Goroma inside the volcano and beneath Fenrock. |
| Strategy: |
Kill them quickly before they can deliver too much damage. It is recommended to run towards them, since they do their distance attacks less often. |
| Loot: |
Nothing (turns into a Fire Field). (Create loot statistics) |
See also: Creatures.
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