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Fire Devil
200 Hit points
145 Experience points per kill
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| Summon/Convince: |
530/530 (Illusionable) |
| Abilities: |
Melee (0-35), Fireball (60-95), Fire Explosion (18-50). |
| Est. Max. Damage: |
160 hp per turn |
| Immune To: |
Fire |
| Strong To: |
Death (-5%?), Energy (-30%), Earth (-20%) |
| Neutral To: |
Drown, Life Drain |
| Weak To: |
Physical (+5%), Holy (+10%), Ice (+20%) |
| Sounds: |
"Hot, eh?"; "Hell, oh, hell!". |
| Behavior: |
They like to keep distance between themselves and their target while using strong distance attacks, this can be dangerous for low level players. |
| Field Notes: |
Usually found close to stronger fire-type creatures like Dragons or Fire Elementals. They are good summons for blocking creatures with fire-type distance attacks, like Diabolic Imps.
Be careful with these though, as their Explosion can hit you or hit other players which may give you a White Skull. They used to give 110 exp before Update 8.5 |
| Location: |
Desert Dungeon, Ancient Temple, Magician Tower, Shadow Tomb, Ghostlands, Goroma, Plains of Havoc at Ornamented Shield Quest. |
| Strategy: |
They wont come to you, you will have to go to them. Knights, should rush up to them and attack with full power, since they are weak to physical attacks.
Low level Mages, should try fighting them with a Stealth Ring. You can kill these fairly easily with ice attacks, but if you have no ice attacks then death should be your next choice as they have less resistance to death than other elements. Magic Shield may also be helpful.
If you are a Paladin, skills of 40 or higher and some healing potions should make it easy for you to kill these, if you are using shield you can try to trap them, this way they will use their melee and do less distance attacks. |
| Loot: |
0-2 Torches, Pitchfork, Cleaver, Scimitar (semi-rare), Blank Rune (semi-rare), Double Axe (rare), Small Amethyst (very rare), Guardian Shield (very rare), Wand of Dragonbreath (very rare), Necrotic Rod (very rare). (Loot Statistics) |
See also: Creatures.
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