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Feverish Citizen

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Properties

Property Value
Combat Properties
Health 125
Experience 30
Armor 15
Est. Max Dmg 5
Summon (not possible)
Convince (not possible)
General Properties
Name Feverish Citizen
Classification Outlaws
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 115%
Holy 25%
Death 90%
Fire 115%
Energy 110%
Ice 90%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Feverish Citizen
You see a feverish citizen.
  • Arrrgh!
  • I am the king of the world!
  • Die Ferumbras!
  • Tigerblood is running through my veins!
  • You! It's you again!
  • Stand still you tasty morsel!
  • <giggle>
  • Burn heretic! Burn!
  • Harrr!
  • This is Venore!

Notes

They will spawn in Venore's streets every thirty or sixty minutes when none or too few Medicine Pouchs are handed in. A player can see the likeliness of these creatures spawning by asking Guide NPCs about the Swamp Fever. There is a random chance of them spawning no matter the amount of medicine handed in.

Abilities

Melee (0-5), Poison Wave (causes drunkenness), Bog Raider mutation.

Damage Taken From Elements

  • Physical
    Damage Icons
    +15%
  • Holy
    Damage Icons
    -75%
  • Death
    Damage Icons
    -10%
  • Fire
    Damage Icons
    +15%
  • Energy
    Damage Icons
    +10%
  • Ice
    Damage Icons
    -10%
  • Earth
    Damage Icons
    +0%

Location

Venore.

Behavior

A feverish citizen never retreats.

Strategy

Just kill them, they are weak.

History

This creature has no history.

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