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Feverish Citizen

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This creature is in the Humans class, Outlaws subclass.
9.1 (July 6, 2011)
See also: Creatures
Feverish Citizen Feverish Citizen
125 Hit points
30 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-5), Poison Wave (causes drunkenness), Bog Raider mutation.
Pushable: Tick
Push Objects: Cross
Walks around: FireEnergyPoison
Est. Max. Damage: 5 hp per turn
Immune To: Unknown.
Strong To: Holy (-80%?)
Neutral To: Physical?, Death?, Energy?, Ice?, Earth?, Drown?, Life Drain?
Weak To: Fire (+20%?)
Sounds: "Arrrgh!"; "I am the king of the world!"; "Die Ferumbras!"; "Tigerblood is running through my veins!"; "You! It's you again!"; "Stand still you tasty morsel!"; "<giggle>"; "Burn heretic! Burn!", "Harrr!", "This is Venore!"
Behavior: A feverish citizen will never retreat (they fight until death).
Field Notes: They will spawn in Venore's streets every thirty or sixty minutes when none or too few Medicine Pouchs are handed in. A player can see the likeliness of these creatures spawning by asking Guide NPCs about the Swamp Fever. There is a random chance of them spawning no matter the amount of medicine handed in.
Location: Venore.
Strategy: Just kill them, they are weak.
Loot:
0-35 gp, Bone, 0-3 Worms, Dubious Piece of Cloth (semi-rare), Ludicrous Piece of Cloth (semi-rare), Luminous Piece of Cloth (semi-rare), Obvious Piece of Cloth (semi-rare), Ominous Piece of Cloth (semi-rare), Voluminous Piece of Cloth (semi-rare). (Loot Statistics)
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