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Feverish Citizen

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Properties

Property Value
Combat Properties
Health 125
Experience 30
Est. Max Dmg 5
Summon (not possible)
Convince (not possible)
General Properties
Name Feverish Citizen
Classification Outlaws
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 20%
Death 100%
Fire 120%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Feverish Citizen
You see a feverish citizen.
  • Arrrgh!
  • I am the king of the world!
  • Die Ferumbras!
  • Tigerblood is running through my veins!
  • You! It's you again!
  • Stand still you tasty morsel!
  • <giggle>
  • Burn heretic! Burn!
  • Harrr!
  • This is Venore!

Notes

They will spawn in Venore's streets every thirty or sixty minutes when none or too few Medicine Pouchs are handed in. A player can see the likeliness of these creatures spawning by asking Guide NPCs about the Swamp Fever. There is a random chance of them spawning no matter the amount of medicine handed in.

Abilities

Melee (0-5), Poison Wave (causes drunkenness), Bog Raider mutation.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    -80%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +20%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Location

Venore.

Behavior

A feverish citizen never retreats.

Strategy

Just kill them, they are weak.

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