Property Value
Combat Properties
Health Health Icon 2000
Experience Experience Icon 1500
Est. Max Dmg 800 (With summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Fahim the Wise
Classification Djinn
Spawn Type
Rank Boss
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 99%
Death 110%
Fire 99%
Energy 100%
Ice 115%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.5
July 1, 2009
Status Active
Fahim the Wise
You see Fahim the Wise.
  • You should know better than to be an enemy of the Marid


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Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.
Spoiler ends here.


Melee (0-130), Fireball (210-250), Heavy Magic Missile (100-300), Energy Berserk electrifies you, Summons 0-3 Blue Djinn, Self-Healing (173?-?).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Magician Quarter (Yalahar) past the teleport on the top floor of the front left tower, which is located here.


Fights until death.


Sorcerers and Druids should enter and fire a few shots of SD before he has a chance to summon too many, because with its three summons and its own attacks, things can get out of hand quickly. Recommended for levels 60+. Paladins have a little room to run on the rooftop, so it's recommended to use a strong projectile and run circles. Knights should charge the boss and slay it as quickly as possible using exori/exori grans, because again, the summons can make things difficult.