Eternal Guardian

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This creature is in the Elementals class, Geo-Elementals /High Class Lizards subclass.
8.54 (December 9, 2009)
See also: Creatures
Eternal Guardian Eternal Guardian
2500 Hit points
1800 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-300?).
Pushable: ?
Push Objects: ?
Walks around: Energy
Est. Max. Damage: 300? hp per turn
Immune To: Earth, Drown, Paralysis
Strong To: Physical (-25%), Holy (-20%), Death (-20%), Fire (-70%), Energy (-10%), Ice (-10%)
Neutral To: Life Drain?
Weak To:
Sounds: "Zzrrkrrch!", "<crackle>"
Behavior: It keeps close to use his melee attacks and does not run at low health. It has similar strength to a Hero.
Field Notes: This creature was added in the Christmas Update 2009.
Location: North-east Muggy Plains, Deeper Banuta
Strategy: They're fairly slow and only melee-based, but strong to all possible attacks. Mages hunting in Deeper Banuta are advised to just ignore them, as killing them takes time (they come in swarms) and they won't hurt you if you keep distance.
0-100 gp, 0-4 Platinum Coins, Ancient Stone, 0-10 Small Stones, Spiked Iron Ball, Clay Lump (rare), Guardian Halberd (rare), Iron Ore (rare), Shiny Stone (rare), Tower Shield (rare), Zaoan Halberd (rare), Coal (very rare), Piece of Marble Rock (very rare), Zaoan Sword (very rare). (Loot Statistics)

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