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Eternal Guardian

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Properties

Property Value
Combat Properties
Health 2500
Experience 1800
Est. Max Dmg 300?
Summon (not possible)
Convince (not possible)
General Properties
Name Eternal Guardian
Classification Geo-Elementals
High Class Lizards
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 75%
Holy 80%
Death 80%
Fire 30%
Energy 90%
Ice 90%
Earth 0%
Drown 0%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 8.54
December 9, 2009
Status Active
Help
Eternal Guardian
You see an eternal guardian.
  • Zzrrkrrch!
  • <crackle>

Notes

This creature was added in the Christmas Update 2009.

Abilities

Melee (0-300?).

Damage Taken From Elements

  • Physical
    Damage Icons
    -25%
  • Holy
    Damage Icons
    -20%
  • Death
    Damage Icons
    -20%
  • Fire
    Damage Icons
    -70%
  • Energy
    Damage Icons
    -10%
  • Ice
    Damage Icons
    -10%
  • Earth
    Damage Icons
    -100%
  • Drown
    Damage Icons
    -100%
  • Life drain
    Damage Icons
    +0%

Location

North-east Muggy Plains, Deeper Banuta.

Behavior

It keeps close to use his melee attacks and does not run at low health. It has similar strength to a Hero.

Strategy

They're fairly slow and only melee-based, but strong to all possible attacks. Mages hunting in Deeper Banuta are advised to just ignore them, as killing them takes time (they come in swarms) and they won't hurt you if you keep distance.

Loot

(Loot Statistics)

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