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Properties

Property Value
Combat Properties
Health Health Icon 2500
Experience Experience Icon 1800
Speed Haste Icon 102
Est. Max Dmg 300?
Summon (not possible)
Convince (not possible)
General Properties
Name Eternal Guardian
Classification Geo-Elementals
High Class Lizards
Spawn Type
Illusionable
Pushable ?
Pushes ?
Bestiary Properties
Class Construct
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Elemental Properties
Physical 75%
Holy 80%
Death 80%
Fire 30%
Energy 90%
Ice 90%
Earth 0%
Drown 0%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis. ?
Behavioural Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 8.54
December 9, 2009
Status Active
Help
Eternal Guardian
You see an eternal guardian.
  • Zzrrkrrch!
  • <crackle>

Notes

This creature was added in the Christmas Update 2009.

Abilities

Melee (0-300?).

Damage Taken From Elements

  • Physical
    -25%
  • Holy
    -20%
  • Death
    -20%
  • Fire
    -70%
  • Energy
    -10%
  • Ice
    -10%
  • Earth
    -100%

Location

North-east Muggy Plains, Deeper Banuta.

Behaviour

It keeps close to use his melee attacks and does not run at low health. It has similar strength to a Hero.

Strategy

They're fairly slow and only melee-based, but strong to all possible attacks. Mages hunting in Deeper Banuta are advised to just ignore them, as killing them takes time (they come in swarms) and they won't hurt you if you keep distance.

Loot

(Loot Statistics)