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Properties

Property Value
Combat Properties
Health Health Icon 255
Experience Experience Icon 165
Armor Armor Icon 1
Est. Max Dmg 45
Summon (not possible)
Convince (not possible)
General Properties
Name Enraged White Deer
Classification Ungulates
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Enraged White Deer
You see an enraged white deer.
  • *bell*
  • ROOOAAARR!!
  • *sniff*
  • *wheeze*

Notes

To fight one, you must kill a regular White Deer. If the deer doesn't become desperate, it will enrage. Good for training since they aren't too strong and heal themselves regularly. You can find a safe zone and another monster to train your shielding. Can be tamed by using a Golden Fir Cone or a Music Box on it.

Abilities

Melee (0-45), Self-Healing (1-40).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Location

Same as White Deer: around Ab'Dendriel, Carlin (east from Lothar), Femor Hills and Ferngrims Gate.

Behaviour

Attacks the character that killed it as a normal White Deer.

Strategy

It is not very strong, just kill it. Be careful though, as two Elf Scouts might spawn after killing it to avenge its death.