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Enlightened of the Cult

Unknown.
Enlightened of the Cult.gif
This creature is in the Humans class and Voodoo Cultists sub-class.

Enlightened of the Cult
700 Hit points
500 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-100; Poisons you up to 4 Hitpoints/turn), Divine Life Drain (70-185; only from close), Self-Healing (fast), Summons 0-2 Crypt Shamblers or Ghosts, Invisibility (for around 3 seconds), Paralysis, Drunkenness.
Pushable: ?
Push Objects: ?
Walks around: FireEnergyPoison
Est. Max. Damage: 285 (450+ with summons) hp per turn
Immune To: Paralysis
Strong To: Physical (-10%?), Holy (-20%), Ice (-1%?)
Neutral To: Fire, Earth, Drown?, Life Drain?
Weak To: Death (+1%?), Energy (+1%?)
Sounds: "Praise to my master Urgith!"; "You will rise as my servant!"; "Praise to my masters! Long live the triangle!"; "You will die in the name of the triangle!".
Behavior: The Enlightened of the Cult keep their distance from their targets and will usually attack the closest enemy to them. They also summon creatures whom have decent melee attacks, as well as heal themselves, causing drunkenness and paralysis to their targets. They also go Invisible and use a close range Holy and Life Drain attacks. At a longer range distance though, their only means of attack is through their summons.
Field Notes: This creature hits fairly well when in close quarters summoning Crypt Shamblers and Ghosts which can add to the stress while fighting them. Although this creature has a relatively large loot list, most rare items have a very low drop rate.
Location: Goroma, Formorgar Mines, Magician Quarter.
Strategy: Garlic Necklaces will help minimize the damage received by the Enlightened and their fellow cult members. Keep your distance as they will only use their Life Drain attack at close range. Be prepared to use area attacks to cancel their invisibility as well as to take out summons and other cultists.

As a Paladin, it is suggested that you use a shield and a one-handed distance weapon so that the summons will not deal as much damage. To break its invisibility, simply use Divine Caldera or trap it and use Divine Missile.
Knights are suggested to trap these creatures and crush them as fast as possible using Berserk or Groundshaker to break remove their invisibility.

Mages are suggested to corner these creatures and use Energy or Death based attacks and using wave spells such as Fire Wave or Ice Wave for when they go Invisible. Otherwise, it can be beneficial to use Runes such as Great Fireball.
Loot: 0-80 gp, Cultish Mask, Protection Amulet, Strong Mana Potion (semi-rare), Orange Book (semi-rare), Energy Ring (semi-rare), Pirate Voodoo Doll (semi-rare), Small Sapphire (rare), Cultish Symbol (rare), Music Sheet (fourth verse, rare), Skull Staff (rare), Platinum Amulet (rare), Wand of Inferno (rare), Mysterious Voodoo Skull (very rare), Blue Robe (very rare), Broken Key Ring (very rare), Piggy Bank (very rare), Jewelled Backpack (very rare), Amber Staff (very rare). (Loot Statistics)
See also: Creatures.
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