Gaming
 

Energy Elemental

From TibiaWiki

File:Energy Elemental.gif
This creature is in the Elementals class.
Energy Elemental

500 Hit points
550 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-175+), Energy Explosion (125-252+), Heavy Magic Missile (100-130+), Spark Bomb, Electrifies (25 hp/7 turns for 175 damage total), Self Healing.
Est. Max. Damage: 582+ hp per turn
Immune To: Fire, Energy, Ice, Life Drain, Invisibility, Paralysis
Strong To: Physical (-30%), Holy (-10%), Death (-5%)
Neutral To: Drown?
Weak To: Earth (+15%)
Sounds: None.
Behavior: Chases opponent until death.
Field Notes: New creature in Summer Update 2008, since Winter Update 2008 it is profitable to hunt this creature. Since Updates/8.5 Energy Elementals loot is much better. Even if they have low hp don't understimate them, they can be as deadly as a wyrm due to their frequently used energy attacks.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow.

These creatures can be killed as a task in the Killing in the Name of... Quest

Spoiler ends here.
Location: Kha'zeel, Energy Elemental Lair, Vandura Mountain, Vengoth's mountain.
Strategy: For mages level 60 and below use mana shield when more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike or Death Strike while standing still. A Lightning Set is very handy. Paladins should attack fast with ammunition and Exori San before it will deal major damage.
Knights: Should try to avoid them at low levels since they are very strong against physical damage, however, at higher levels and high hp (around lvl 90) it can be proffitable to hunt them, the hi gps drop rate and the many chances of looting NPC sellables like crystal swords or obsidian lances will often pay for the potions used, mana potions and exura will often be enough, soft boots are recommended as well, however try to keep some strong/great health potions at hand for safety reasons, as they can make combos for up to 370 hp each elemental, which will drain your hp quite fast if fighting more than one at a time, take a strong 2 handed weapon and hit them in full attack, don't be afraid to use exori when fighting 2 or more, strange talisman is very useful, take at least 3 since they wear out really fast
Loot: 0-170 gp, Bag, 0-10 Flash Arrow, 0-5 Throwing Star, Mana Potion, Strong Mana Potion, 0-3 Small Amethysts (semi-rare), Crystal Sword (semi-rare), Obsidian Lance (semi-rare), Crystal Ring (rare), Energy Ring (rare), Silver Amulet (rare), Guardian Shield (very rare), Wand of Cosmic Energy (very rare). (Loot Statistics)
See also: Creatures.
Creature Types of Tibia
Creature Types
of Tibia

Amphibians
Frogs
Frogs Quara
Quara
Arthropods
Arachnids
Arachnids Insects
Insects
Crustaceans
Crustaceans
Demons
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons
Demons Triangle of Terror
Triangle of Terror
Elementals
Bio-
Bio- Geo-
Geo-
Cryo-
Cryo- Hydro-
Hydro-
Electro-
Electro- Pyro-
Pyro-
Elemental Lords
Elemental Lords Blobs
Blobs
Humans
Amazons
Amazons Outlaws
Outlaws
Barbarians
Barbarians Pirates
Pirates
Monks
Monks Sorcerers
Sorcerers
Necromancers
Necromancers Voodoo Cultists
Voodoo Cultists
Humanoids
Dwarves
Dwarves Goblins
Goblins
Elves
Elves Orcs
Orcs
Giants
Giants Trolls
Trolls
Hybrids
Chakoyas
Chakoyas Minotaurs
Minotaurs
Dworcs
Dworcs Misc
Misc
Magical Creatures
Beholders
Beholders Shapeshifters
Shapeshifters
Djinn
Djinn
Mammals
Apes
Apes Felines
Felines
Artiodactyls
Artiodactyls Glires
Glires
Bears
Bears Misc
Misc
Canines
Canines Mutated Mammals
Mutated Mammals
Elephants
Elephants
Misc
Annelids
Annelids Bosses
Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds
Birds Traps
Traps
Reptiles
Dragons
Dragons Misc
Misc
Lizards
Lizards Serpents
Serpents
The Undead
Ghosts
Ghosts Skeletons
Skeletons
Pharaohs
Pharaohs Undead Humanoids
Undead Humanoids