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Energy Elemental

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This creature is in the Elementals class, Electro-Elementals subclass.
8.2 (July 2, 2008)
See also: Creatures
Energy Elemental Energy Elemental
500 Hit points
550 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-175+), Energy Explosion (125-252+), Heavy Magic Missile (100-130+), Spark Bomb, Electrifies (25 hp/7 turns for 175 damage total), Self Healing.
Pushable: ?
Push Objects: ?
Walks around: Poison
Est. Max. Damage: 582+ hp per turn
Immune To: Fire, Energy, Ice, Life Drain, Invisibility, Paralysis
Strong To: Physical (-30%), Holy (-10%), Death (-5%)
Neutral To: Drown?
Weak To: Earth (+15%)
Sounds: None.
Behavior: Chases opponent until death.
Field Notes: New creature in Summer Update 2008, since Winter Update 2008 it is profitable to hunt this creature. Since Updates/8.5 Energy Elementals loot is much better. Don't underestimate these creatures. They are more deadly than a wyrm due to their frequently used energy attacks plus the fact that you cannot avoid any of its non-melee attacks.
Location: Kha'zeel, Energy Elemental Lair, Vandura Mountain, Vengoth's mountain.
Strategy: Strange talisman can come in handy, so take some with you when hunting these.

For mages level 60 and below use mana shield when facing more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike and wand/rod (ideally Springsprout Rod) while standing still. A Lightning Set is very handy. Or keep around 5 squares away to avoid melee and spark bomb for less damage.

A mage around level 100 can easily hunt them and profit solely using Soft Boots and the dropped Mana Potions.

Paladins should attack their with ammunition and Exori San before they deal major damage. Envenomed Arrows would come in handy against them.

Knights Should try to avoid them at low levels since they are very strong against physical damage. However, at higher levels (around level 90) it can be profitable to hunt them because of the high gold drop rate as well as the many chances of looting NPC sellable items. Mana potions and exura ico will often be enough, soft boots are also recommended however try to keep some health potions at hand for safety. Knights can take a strong two-handed weapon and use exori when fighting more than one.
Loot:
0-170 gp, Mana Potion, 0-10 Flash Arrows, 0-5 Throwing Stars, Strong Mana Potion, Crystal Sword, 0-2 Small Amethysts, Obsidian Lance (semi-rare), Crystal Ring (semi-rare), Silver Amulet (rare), Energy Ring (rare), Wand of Cosmic Energy (rare), Guardian Shield (very rare). (Loot Statistics)

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