This is a type of Magical Damage. Energy Damage appears in the Game Window as Purple Text.
See also: Energy and Electrified
Energy Attacks[]
Spells and Runes[]
List of spells and runes which inflict Energy Damage.
Spells[]
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Buzz | exori infir vis | ✗ | 1 | 6 | 0 | Attack | Shoots a weak energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Energy Strike | exori vis | ✓ | 12 | 20 | 800 | Attack | Shoots an energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Energy Beam | exevo vis lux | ✗ | 23 | 40 | 1,000 | Attack | Shoots a 5 square long beam directly in front of the caster, dealing energy damage. | |
Great Energy Beam | exevo gran vis lux | ✗ | 29 | 110 | 1,800 | Attack | Shoots a powerful, 8 square long beam directly in front of the caster. | |
Electrify | utori vis | ✓ | 34 | 30 | 2,500 | Attack | It deals Energy Damage over time. | |
Energy Wave | exevo vis hur | ✗ | 38 | 170 | 2,500 | Attack | Shoots a powerful area attack directly in front of the caster, dealing strong energy damage. | |
Lightning | exori amp vis | ✓ | 55 | 60 | 5,000 | Attack | Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell. | |
Rage of the Skies | exevo gran mas vis | ✓ | 55 | 600 | 6,000 | Attack | Invokes an immense lightning storm, dealing extremely high energy damage on a total of 85 squares around the caster. The spell deals about 5-10% less damage than Hell's Core, but its area of effect is larger. | |
Strong Energy Strike | exori gran vis | ✓ | 80 | 60 | 7,500 | Attack | Shoots a powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Ultimate Energy Strike | exori max vis | ✓ | 100 | 100 | 15,000 | Attack | Shoots a very powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. |
Note: With exception of the basic Energy Strike available for both Druids and Sorcerers, Instant Energy Attack spells are a specialty of Sorcerers.
Runes[]
Name | Type | Level | Magic Level | NPC Price (gp) | Weight (oz) | |
---|---|---|---|---|---|---|
Sorc and Druid Attack Rune | Attack Runes | 0 | 0 | 0 | 0.21 | |
Lightest Magic Missile Rune | Attack Runes | 1 | 0 | 0 | 0.21 | |
Lightest Missile Rune | Attack Runes | 1 | 0 | 20 | 2.10 | |
Light Magic Missile Rune | Attack Runes | 15 | 0 | 4 | 0.21 | |
Energy Field Rune | Attack Runes | 18 | 3 | 38 | 0.70 | |
Heavy Magic Missile Rune | Attack Runes | 25 | 3 | 12 | 0.21 | |
Thunderstorm Rune | Attack Runes | 28 | 4 | 47 | 0.52 | |
Energy Bomb Rune | Attack Runes | 37 | 10 | 203 | 1.05 | |
Energy Wall Rune | Attack Runes | 41 | 9 | 85 | 0.52 |
Note: All vocations can use these runes, provided they meet the Level and Magic Level requirements. Details in each rune page.
Melee Weapons[]
- Note: Some melee weapons imbued with any version of Electrify will cause energy damage at a fixed percent. To see which ones are imbuable click here for swords, axes or clubs. Since the Vocation Balance Update, two-handed Distance Weapons can now be imbued.
Ammunition[]
Name | Lvl | Atk | Weight | NPC Price |
Dropped By | |
---|---|---|---|---|---|---|
Flash Arrow | 20 | 14 + 14 | 0.70 | 5 |
Throwing Weapons[]
There are no Throwing Weapons that inflict Energy Damage.
Wands and Rods[]
- Note: Wands can only be used by Sorcerers and Rods by Druids, but there are some weapons with other names that can be used by both vocations.
Energy Protection[]
The following equipment reduce damage taken from Energy Damage:
- Note: Also equipment can be imbued with Cloud Fabric to protect against Energy Damage. To see which ones are imbuable click here for imbuable armors, shields and spellbooks
Helmets[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
11 | 39.00 | distance fighting +3 | fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5%, physical +5% | 2 | 4 | 400 | paladins | ||
7 | 24.00 | magic level +2 | energy +8%, physical +3%, ice -2% | 2 | 3 | 200 | sorcerers and druids | ||
5 | 10.00 | energy +4%, earth -5% | 2 | sorcerers and druids |
| ||||
12 | 44.00 | sword fighting +3, axe fighting +3, club fighting +3, 13 damage reflection | physical +6%, energy +10% | 2 | 4 | 400 | knights | ||
8 | 35.00 | distance fighting +2 Augments: Divine Missile -> Strong Impact |
physical +3%, energy +6% | 2 | 4 | 250 | paladins |
| |
7 | 11.50 | faster regeneration, speed +20 | energy +8% | 100 | sorcerers and druids |
Armors[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
12 | 25.00 | magic level +3 | energy +10% | 1 | 3 | 180 | sorcerers and druids | ||
17 | 120.00 | distance fighting +3 | energy +8%, physical +4%, ice -2% | 2 | 3 | 200 | paladins | ||
11 | 22.50 | energy +8%, earth -8% | 2 | 50 | sorcerers and druids | ||||
11 | 23.50 | energy +10%, earth -10% | 2 | 60 | sorcerers and druids | ||||
12 | 4.00 | speed +10 | energy +12%, earth +12% | 2 | 60 |
| |||
18 | 145.00 | sword fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
18 | 145.00 | axe fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
18 | 145.00 | club fighting +4 | energy +8%, earth -8% | 2 | 200 | knights |
| ||
15 | 55.00 | magic level +4 | energy +8%, earth -8% | 2 | 200 | sorcerers and druids |
| ||
18 | 145.00 | distance fighting +4 | energy +8%, earth -8% | 2 | 200 | paladins |
| ||
17 | 135.00 | distance fighting +3, holy magic level +1 Augments: Strong Ethereal Spear -> +4% life leech |
energy +10%, earth -5% | 2 | 4 | 300 | paladins |
| |
12 | 28.50 | energy +12%, earth -12% | 2 | 75 | sorcerers | ||||
13 | 84.50 | energy +3%, earth -3% | 2 | 60 | knights and paladins | ||||
15 | 120.00 | club fighting +2 | energy +5%, earth -5% | 2 | 100 | knights |
|
Legs[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
8 | 64.00 | distance fighting +2 | energy +4% | 4 | 150 | paladins | |||
9 | 25.00 | magic level +2 | energy +7%, ice -2% | 3 | 200 | sorcerers and druids | |||
8 | 19.00 | energy +6%, earth -6% | 2 | 40 | sorcerers and druids |
| |||
11 | 32.00 | distance fighting +4, holy magic level +1 Augments: Avatar of Light -> -900s cooldown, Divine Caldera -> 8% critical extra damage |
physical +7%, energy +9% | 4 | 500 | paladins |
| ||
9 | 51.00 | sword fighting +2, axe fighting +2, club fighting +2 Augments: Intense Wound Cleansing -> Strong Impact |
physical +4%, energy +2% | 4 | 250 | knights |
|
Boots[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
2 | 7.50 | energy +5%, earth -5% | 1 | 35 | sorcerers and druids | ||||
2 | 13.00 | magic level +1 | energy +6% | 1 | 140 | sorcerers and druids | |||
2 | 15.00 | speed +30, faster regeneration | energy +10% | 150 |
Shields[]
Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Gnome Shield | 38 | 60.00 | shielding +2 | energy +8%, physical +6%, ice -2% | 1 | 200 | knights and paladins |
Spellbooks[]
Name | Lvl | Vocation | Def | Attributes | Resistances | Imb. Slots | Weight | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Arboreal Tome | 400 | druids | 22 | magic level +5, healing magic level +1, ice magic level +1 | physical +4%, energy +6% | 1 | 23.00 | ||
Crude Umbral Spellbook | 75 | sorcerers and druids | 14 | magic level +1 | fire +2%, earth +2%, energy +2%, ice +2% | 40.00 | |||
Spirit Guide | 180 | sorcerers and druids | 17 | magic level +4 | energy +6% | 1 | 18.00 | ||
Umbral Master Spellbook | 250 | sorcerers and druids | 20 | magic level +4 | earth +5%, fire +5%, ice +5%, energy +5% | 1 | 30.00 | ||
Umbral Spellbook | 150 | sorcerers and druids | 16 | magic level +2 | earth +3%, energy +3%, fire +3%, ice +3% | 1 | 35.00 |
Rings[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Alicorn Ring | 0.85 | holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | paladins | |||||
Arboreal Ring | 0.70 | healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | druids | |||||
Arcanomancer Sigil | 0.90 | fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 400 | sorcerers | |||||
Charged Alicorn Ring | 0.85 | distance fighting +3, magic level +1, holy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4%, holy +4%, death +4% | 3 hours | 400 | paladins | ||||
Charged Arboreal Ring | 0.70 | magic level +2, healing magic level +2 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | druids | ||||
Charged Arcanomancer Sigil | 0.90 | magic level +2, fire magic level +1, energy magic level +1 | fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | sorcerers | ||||
Charged Spiritthorn Ring | 2 | 0.95 | sword fighting +3, club fighting +3, axe fighting +3 | physical +8%, fire +4%, earth +4%, energy +4%, ice +4% | 3 hours | 400 | knights | |||
Might Ring | 1.00 | physical +20%, fire +20%, earth +20%, energy +20%, ice +20%, holy +20%, death +20% | 20 |
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Prismatic Ring | 1.05 | physical +10%, energy +8% | 60 minutes | 120 |
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Spiritthorn Ring | 0.95 | physical +2%, fire +4%, earth +4%, energy +4%, ice +4% | 400 | knights |
Amulets and Necklaces[]
Name | Arm | Weight | Attributes | Resist. | Duration | Charges | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|
Elven Amulet | 2.70 | physical +5%, fire +5%, earth +5%, energy +5%, ice +5%, holy +5%, death +5% | 50 | |||||||
Enchanted Pendulet | 2 | 6.50 | distance fighting +3 | physical +5%, energy +18% | 2 hours | 180 | paladins | |||
Glooth Amulet | 2.20 | physical +10%, fire +10%, earth +10%, energy +10%, ice +10%, holy +10%, death +10% | 20 | 75 | sorcerers and druids | |||||
Lightning Pendant | 5.00 | energy +20%, earth -10% | 200 | 60 |
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Prismatic Necklace | 6.50 | physical +10%, energy +15% | 750 | 150 |
| |||||
Shockwave Amulet | 7.00 | physical +60%, energy +40% | 5 | 80 | ||||||
Strange Talisman | 2.90 | energy +10% | 200 |
Melee Weapons[]
Rods and Wands[]
Name | Lvl | Dmg | Dmg Type | Range | Mana per Shot | Resist. | Imb. Slots | Class. | Weight | Attributes | Dropped By | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Eldritch Wand | 250 | 95 (85-105) | 4 | 22 | energy +4% | 2 | 4 | 36.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 | |||
Energized Limb | 180 | 98 (88-108) | 5 | 24 | energy +10% | 2 | 3 | 27.00 | magic level +2 | |||
Falcon Rod | 300 | 87-101 | 5 | 20 | energy +8% | 2 | 4 | 37.00 | magic level +3 | |||
Gilded Eldritch Wand | 250 | 85-105 | 4 | 22 | energy +4% | 2 | 4 | 37.00 | magic level +2, fire magic level +1, perfect shot +65 at range 4 |
Distance Weapons[]
There are no Distance Weapons protecting against Energy Damage.
Light Sources[]
There are no Light Sources protecting against Energy Damage.
Spells[]
There are no spells that provide passive Energy Damage protection, however the Status Condition that deals Energy Damage over time can be removed. This spell is only available to Druids, though.
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Cure Electrification | exana vis | ✓ | 22 | 30 | 1,000 | Healing | Stops the Special Condition called Electrified. |
Creatures[]
- Weak Against Energy Damage
- Neutral Against Energy Damage
- Strong Against Energy Damage
- Immune Against Energy Damage
- Healed by Energy Damage
Damage Types | |
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Physical | |
Magical |
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Special |