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Properties

Property Value
Combat Properties
Health 90
Experience 35
Speed 100
Armor 6
Est. Max Dmg 12
Summon (not possible)
Convince (not possible)
General Properties
Name Emerald Damselfly
Classification Insects
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 110%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 9.8
December 12, 2012
Status Active
Help
Emerald Damselfly
You see an emerald damselfly.
  • Bzzzzz!

Notes

The Damselfly is a giant version of the commonly known insect, so similar to the original that one must assume the animal has been magically enhanced in some way. On the other hand, it is certain that the Damselfly reproduces and has offspring of its own size. This leaves open the question whether its current state is the result of a deliberate manipulation, or whether some Damselflies accidentally came into contact with some kind of magic source, causing their giant growth. The latter theory sparked a search for this assumed source and an interest in Damselflies and their habits. So far, nothing conclusive has been announced by researchers. Meanwhile, the Damselfly has spread from the place of its first appearance in the Venorean swamps, and is frequently found in areas where its smaller cousin lives. Their diet consists of plant matter and smaller insects. Oddly enough, Damselflies are mildly aggressive when encountering larger species such as humans, which is atypical of their small variant. It is unknown what might cause this. However, the Damselfly poses a threat only to the wounded or completely unprepared wanderer. The creature can usually be found in areas with an abundance of insects they hunt and feed on. The Damselfly builds small cocoon-like structures made out of plant matter and saliva, in which they lay their eggs, on the shores of bodies of standing water. The Damselfly young hatch as worm-like creatures that spend the first stage of their lives in the water, preying on fish, frogs, insects and other, smaller Damselfly larvae. After some time, the worm crawls out of the water onto a nearby tree where his husk solidifies, and after a few days, a mature Damselfly breaks free from the crumbling remains.

Abilities

Melee (0-12, poisons for 1 hp/turn), earth missile (0-12), Self Healing (4-10+, slow).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +10%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Behaviour

Fights in close combat. An emerald damselfly never retreats.

Strategy

Unknown.

Loot

(Loot Statistics)

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