Knight
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Overview
Knights are masters of weapons, shielding and hand-to-hand combat. They have greater brute strength than other vocations and are able to carry more equipment and items at any given level.
As a result of their focus on physical skills, knights are severely lacking in magical abilities.
Benefits
- Fastest advancement in Melee skills
- Fast advancement in Shielding skill
- Largest Capacity
- Largest amount of Hitpoints
- Fastest Hitpoint regeneration
- Can use spell Challenge to rescue team
Drawbacks
- Slowest mana regeneration.
- Smallest amount of maximum mana.
- Slowest advancement in magic level, thus magic attacks deal lower damage.
- Cannot make and cannot use many different kinds of runes.
Gains and Regeneration
Gains by level
With each level, every player receives an increase in Capacity, Maximum Hitpoints, and Maximum Mana.
With each level, a knight will gain:
Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).
A Knight will regenerate:
An Elite Knight will regenerate:
Promotion
When a knight reaches level 20, they can purchase a Promotion and become an Elite Knight, with certain benefits.
See the page on Promotion for more information.
Tips and Tricks
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.
Making Money
- Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
- Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry. (this is mostly advisable on optional-PVP worlds since you cannot get hunted).
Gaining Experience
- Hunt alone. Unless you're sharing experience, knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage with their runes.
- Hunt with plenty of Health Potions. This is generally in-expensive and will save your life. It is recommended that you carry 20 potions per 10 of your characters levels (for example, a lvl 33 knight should carry 60+ Health Potions).
- Hunt creatures that do not run away in low health. This will help to advance your Shielding skill while gaining some Experience and Melee skills.
- When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
- Use shared experience. Block in a team with shared experience, you will get less experience per kill than you would soloing, but the waste will be much less and you can kill much stronger creatures without having to use many Health Potions.
Advancing Your Skills
Melee
- Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level and you will have "good" (not "fabulous") skills for the entire life of your character.
- Use a weak weapon. As your Melee skill advances, you will kill weaker creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
- Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.
Shielding
- Use a one-handed weapon and a shield. Although a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
- Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.
Magic Level
- Never have full mana. Your Magic Level is advancing when you are using mana. Every second that you have full mana, you are losing potential magic level advancement.
- Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
- Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana.
- Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
Additional Information
Related Pages
Pages of Particular Interest to Knights
Creatures
- Creatures: full list of creatures organized by type
- Knight's Hunt: suggested hunts for Knights of all levels and skills
Hunting
Vocation
Equipment
NPCs
Instant Spells
| Name | Words | Prem | Mana | Level | Price | Type | Effect |
|---|---|---|---|---|---|---|---|
| Annihilation | exori gran ico | yes | 300 | 110 | 20,000 | Attack | |
| Berserk | exori | yes | 115 | 35 | 2500 | Attack | |
| Blood Rage | utito tempo | yes | 290 | 60 | 8000 | Support | Increases your melee attack skills (fist fighting, axe fighting, club fighting and sword fighting) by 35% for 10 seconds. Concentrating on the fight, a knight will neglect his defense being unable to block any attack with his shield. |
| Brutal Strike | exori ico | yes | 30 | 16 | 1,000 | Attack | It focuses on raw power, dealing around half the damage of a normal attack. |
| Challenge | exeta res | yes | 30 | 20 | 2000 | Support | Makes all Creatures nearby change their target to the caster. |
| Charge | utani tempo hur | yes | 100 | 25 | 1300 | Support | Increases your speed by 90% for 5 seconds. |
| Cure Bleeding | exana kor | Yes | 30 | 45 | 2,500 | Healing | Stops the Special Condition called Bleeding. |
| Cure Poison | exana pox | no | 30 | 10 | 150 | Healing | Cures the status of being poisoned. |
| Fierce Berserk | exori gran | yes | 340 | 90 | 7500 | Attack | |
| Find Person | exiva "NAME" | no | 20 | 8 | 80 | Support | Tells you which direction a certain player is, relative to you, and a rough idea of the distance. |
| Front Sweep | exori min | yes | 200 | 70 | 4,000 | Attack | It deals Physical Damage on 3 squares in front of knight. Damage a bit weaker than Fierce Berserk. |
| Great Light | utevo gran lux | no | 60 | 13 | 500 | Support | Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds. |
| Groundshaker | exori mas | yes | 160 | 33 | 1,500 | Attack | |
| Haste | utani hur | yes | 60 | 14 | 600 | Support | Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 31 seconds. Cures paralysis. |
| Inflict Wound | utori kor | yes | 30 | 40 | 2,500 | Attack | It inflicts an open wound on the enemy target making them lose health over time, by dealing Bleed Damage over time. |
| Instant Spells | ' | ||||||
| Intense Recovery | utura gran | Yes | 165 | 100 | 10,000 | Healing | A healing effect in intervals over time. that heals 40 health points every 3 seconds for 60 seconds (total of 800 health points). |
| Intense Wound Cleansing | exura gran ico | Yes | 200 | 80 | 6,000 | Healing | Heals roughly half of your total hit points. |
| Levitate | exani hur up exani hur down | yes | 50 | 12 | 500 | Support | Permits vertical movement via levitation, up or down one level. |
| Light | utevo lux | no | 20 | 8 | 0 | Support | Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds. |
| Magic Rope | exani tera | yes | 20 | 9 | 200 | Support | Teleports you up through a hole when you are standing in a rope spot. |
| Protector | utamo tempo | yes | 200 | 55 | 6000 | Support | Increases the knight's shielding to 220% for 13 seconds. Concentrating on his protection, the knight will not be able to attack any opponents during this period of time, nor cast spells. |
| Recovery | utura | Yes | 75 | 50 | 4,000 | Healing | A healing effect in intervals over time. that heals 20 health points every 3 seconds for 60 seconds (total of 400 health points). |
| Train Party | utito mas sio | yes | Varies | 32 | 4000 | Support | Raises the Fist Fighting, sword, axe, club and distance fighting skills of party members in a range of 36 square meters around the caster by 3 for 2 minutes. |
| Whirlwind Throw | exori hur (with a target) | yes | 40 | 28 | 1500 | Attack | |
| Wound Cleansing | exura ico | no | 40 | 8 | 300 | Healing | Restores a small amount of health. |
Possible Hotkey Assignments
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.
You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.
| Healing/Support | Attack | Support | |||||||||||||
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | ||||
| Health Potion. | Wound Cleansing | Mana Potion | Recovery | Berserk. | Brutal Strike | Haste. | Levitate Up | Levitate Down | Magic Rope. | ||||||
| SHIFT+ | Light. | Intense Wound Cleansing | Intense Recovery | Fierce Berserk. | Annihilation | ||||||||||
| CTRL+ | |||||||||||||||
| Missing Spells: | none | ||||||||||||||
| Missing Runes: | none | ||||||||||||||
See also: Knight Template
Click here for a printable version.
In Tibia.cfg ...
- Hotkey = (0,"utevo Lux\n",0,0,0)
- Hotkey = (1,"exura\n",0,0,0)
- Hotkey = (2,"exana pox\n",0,0,0)
- Hotkey = (3,"exiva \"",0,0,0)
- Hotkey = (4,"exori\n",0,0,0)
- Hotkey = (5,"exeta res\n",0,0,0)
- Hotkey = (8,"utani hur\n",0,0,0)
- Hotkey = (9,"exani hur down\n",0,0,0)
- Hotkey = (10,"exani hur up\n",0,0,0)
- Hotkey = (11,"exani tera\n",0,0,0)
- Hotkey = (12,"utevo gran lux\n",0,0,0)
- Hotkey = (13,"exana mort\n",0,0,0)
- Hotkey = (16,"exori gran\n",0,0,0)
- Hotkey = (17,"exori hur\n",0,0,0)
- Hotkey = (28,"exori mas\n",0,0,0)