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Elf Arcanist

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Properties

Property Value
Combat Properties
Health 220
Experience 175
Speed 110
Armor 14
Est. Max Dmg 220
Summon (not possible)
Convince (not possible)
General Properties
Name Elf Arcanist
Classification Elves
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 110%
Death 80%
Fire 50%
Energy 80%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 6.2
June 10, 2001
Status Active
Help
Elf Arcanist
You see an elf arcanist.
  • I'll bring balance upon you!
  • Vihil Ealuel
  • For the Daughter of the Stars!
  • Tha'shi Cenath
  • Feel my wrath!

Notes

Elf Arcanists are the military guides of the elves. They belong to the martial caste, the Kuridai, and all of them are very suspicious against any intruder. They are the strongest fighters among the elves, know to handle several distance fighting weapons, and are very skilled in magic. They can even heal themselves.

Strongest of the Elf Class, these elves use strong magical attacks. Good source for Wands of Cosmic Energy. The Elf Arcanist Boss is Dharalion.

Abilities

Melee (0-35), Arrows (0-70+), Heavy Magic Missile (30-50), Death Missile (70-85), Self Healing (40-60).

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +10%
  • Death
    Damage Icons
    -20%
  • Fire
    Damage Icons
    -50%
  • Energy
    Damage Icons
    -20%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Behaviour

Elf Arcanist run from the opponent while attacking. They heal very quickly during a battle.

Strategy

Mages: Experienced premium druids could try Earth Strike or Ice Strike while chasing them. Summoning a monk to help with the other elves is a good idea.
Knights with a decent level (around 20) and decent skills (50/50+) should have no problem killing an arcanist, even with a one-handed weapon. You could use a two handed weapon to speed up the kill, but beware of their arrows! At about level 45, knights no longer have any trouble facing several Arcanists at the same time.
Paladins around level 20 and good skills 50/50 or more to kill them faster than they can heal. They could also use Divine Missile or Divine Caldera to speed up killing due to thier vulnerability to Holy Damage.

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