Property Value
Combat Properties
Health 100
Experience 42
Speed 95
Armor 6
Elements Physical
Est. Max Dmg 40
Summon (not possible)
Convince 320 mana
General Properties
Name Elf
Classification Elves
Spawn Type
Elemental Properties
Physical 100%
Holy 80%
Death 110%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through
Other Properties
Version 6.2
June 10, 2001
Status Active
You see an elf.
  • Death to the Defilers!
  • You are not welcome here.
  • Flee as long as you can.
  • Bahaha aka!
  • Ulathil beia Thratha!


Elves are a very ancient human-like race. They have a tall and beautiful figure. In former days they travelled all over Tibia, now they have retreated to an area in the north of Tibia where they live in dwellings made out of flourishing trees. Some of them are quite hospitable, but others are very suspicious towards any intruder and will try to repel him using their bows. Having a long history, the Elves are very skilled in magic, and almost every Elf knows some spells.

They are weak in melee and strong in distance.


Melee (0-15), Arrows (0-25)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Yalahar Foreigner Quarter and Trade Quarter, Maze of Lost Souls, Orc Fort (unreachable), Hellgate, Shadowthorn, Ab'Dendriel elf caves, Elvenbane, north of Thais.


Elves are fierce warriors, they will fight to the death. An elf never retreats.


Just attack them. Their melee is very easy to block, the only danger are the arrows which are rarely used.
They have low defense but be careful, they may be accompanied by Elf Scouts and Elf Arcanists, which are more dangerous.

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