Elf100 Hit points 42 Experience points per kill
Summon/ Convince: --/320 (
Melee (0-15), Arrows (0-25) Elements: Physical
Fire, Energy, Poison
Est. Max. Damage: 40
hp per turn
( Holy -20%)
, Physical , Fire , Energy , Ice , Earth , Drown Life Drain
( Death +1%?)
"Death to the Defilers!"; "You are not welcome here."; "Flee as long as you can."; "Bahaha aka!"; "Ulathil beia Thratha!".
Behavior: Elves are fierce warriors, they will fight to the death.
Field Notes: They are weak in melee and strong in distance.
Foreigner Quarter, Maze of Lost Souls, Orc Fort, Hellgate, Shadowthorn, Ab'Dendriel elf caves, Elvenbane, north of Thais.
Strategy: Just attack them. Their melee is very easy to block, the only danger are the arrows which are rarely used.
They have low defense but be careful, they may be accompanied by Elf Scouts and Elf Arcanists, which are more dangerous.
gp, 0-3 Arrows, Leather Boots, Longsword, Plate Shield, 0-2 Plums, Studded Armor, Studded Helmet, Elvish Talisman (semi-rare), Heaven Blossom (rare). ( Loot Statistics)