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Elf
100 Hit points
42 Experience points per kill
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| Summon/Convince: |
320/320 (Illusionable) |
| Abilities: |
Melee (0-15), Arrows (0-25) |
| Est. Max. Damage: |
40 hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Holy (-20%) |
| Neutral To: |
Physical, Fire, Energy, Ice, Earth, Drown, Life Drain |
| Weak To: |
Death (+1%?) |
| Sounds: |
"Death to the Defilers!"; "You are not welcome here."; "Flee as long as you can."; "Bahaha aka!"; "Ulathil beia Thratha!". |
| Behavior: |
Elves are fierce warriors, they will fight to the death. |
| Field Notes: |
They are weak in melee and strong in distance. |
| Location: |
Yalahar Foreigner Quarter, Maze of Lost Souls, Orc Fort, Hellgate, Shadowthorn (Elf City or Elven Village), Ab'Dendriel elf caves, Elvenbane, north of Thais. |
| Strategy: |
Just attack them. Their melee is very easy to block, the only danger are the arrows which are rarely used.
They have low defense but be careful, they may be accompanied by Elf Scouts and Elf Arcanists, which are more dangerous. |
| Loot: |
0-30 gp, 0-6 Arrows, 0-2 Red Apples, Longsword, Leather Boots, Plate Shield, Studded Armor, Studded Helmet, Heaven Blossom (rare). (Loot Statistics) |
See also: Creatures.
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