FANDOM


Properties

Property Value
Combat Properties
Health 320
Experience 160
Speed 95
Est. Max Dmg 100
Summon 500 mana
Convince 500 mana
General Properties
Name Elephant
Classification Ungulates
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 75%
Holy 100%
Death 100%
Fire 100%
Energy 110%
Ice 80%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Elephant
You see an elephant.
  • Hooooot-Toooooot!
  • Tooooot!
  • Trooooot!

Notes

For a long time, tales about such creatures have been discarded as unbelievable stories of people who went mad or had feverish dreams. The Elephant has two enormous, if not absurdly long, teeth that could hint at a vampiric nature. The tentacle that it owns instead of a nose probably functions like a leech. However, the life-draining abilities of the Elephant must still be confirmed yet. Even without those rumoured powers, these beasts are aggressive against any intruders and their sheer size and strength is enough to crush any humanoid with ease. There are reports that the creature is becoming even more dangerous if it is enraged. The large teeth are valuable to craftsmen and alchemists but they are hard to obtain since those creatures' strength makes it very difficult to kill them. Also those teeth break easily in combat and become that way useless.

Knights, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also Retarget.

Abilities

Melee (0-100)

Damage Taken From Elements

  • Physical
    -25%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    +10%
  • Ice
    -20%
  • Earth
    +0%

Location

East of Port Hope close to Grizzly Adams and also in this area (here), deep in the jungle, Arena and Zoo Quarter, Mammoth Shearing Factory.

Behaviour

Elephants are fast for their size. They will push or kill weaker creatures in their path to reach you. An elephant never retreats.

Strategy

Elephants are similar to Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes.

Loot

(Loot Statistics)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.