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This creature is in the Mammals class. Elephant
320 Hit points
160 Experience points per kill
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| Summon/Convince: |
500/500 (Illusionable) |
| Abilities: |
Melee (0-100) |
| Est. Max. Damage: |
100 hp per turn |
| Immune To: |
None. |
| Strong To: |
Physical (-25%), Ice (-20%) |
| Neutral To: |
Holy, Death, Fire, Earth, Drown?, Life Drain? |
| Weak To: |
Energy (+10%) |
| Sounds: |
"Hooooot-Toooooot!"; "Tooooot!"; "Trooooot!". |
| Behavior: |
Elephants are fast for their size, and fight to the death. |
| Field Notes: |
Knights, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also Retarget. |
| Location: |
East of Port Hope close to Grizzly Adams and also in this area (here), deep in the jungle, Arena and Zoo Quarter. |
| Strategy: |
Elephants are similar to Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes. |
| Loot: |
Bag, 0-4 Meat, 0-3 Ham, 0-2 Tusk (rare), Tusk Shield (very rare). (Loot Statistics) |
See also: Creatures.
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