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Elephant

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This creature is in the Mammals class, Ungulates subclass.
7.5 (August 9, 2005)
See also: Creatures
Elephant Elephant
320 Hit points
160 Experience points per kill
Summon/Convince: 500/500 (Illusionable)
Abilities: Melee (0-100)
Pushable: ?
Push Objects: ?
Walks around: FireEnergyPoison
Est. Max. Damage: 100 hp per turn
Immune To: None.
Strong To: Physical (-25%), Ice (-20%)
Neutral To: Holy, Death, Fire, Earth, Drown?, Life Drain?
Weak To: Energy (+10%)
Sounds: "Hooooot-Toooooot!"; "Tooooot!"; "Trooooot!".
Behavior: Elephants are fast for their size. They will push or kill weaker creatures in their path to reach you. An elephant will never retreat (they fight until death).
Field Notes: Knights, should fight them with an one-handed weapon and shield. These creatures will kill monsters and move objects in their way to get to you. They can also Retarget.
Location: East of Port Hope close to Grizzly Adams and also in this area (here), deep in the jungle, Arena and Zoo Quarter, Mammoth Shearing Factory.
Strategy: Elephants are similar to Dwarf Guards, but have less defence and a weaker attack. A knight/paladin can kill it with 60/60, while mages can simple use Energy Strike. They usually come in groups, so be prepared to use some runes.
Loot:
0-3 Ham, 0-4 Meat, 0-2 Tusks (rare), Tusk Shield (very rare). (Loot Statistics)
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