Wikia

TibiaWiki

Elder Wyrm

13,554pages on
this wiki
Talk2

Properties

Property Value
Combat Properties
Health 2700
Experience 2500
Est. Max Dmg 700
Summon (not possible)
Convince (not possible)
General Properties
Name Elder Wyrm
Classification Wyrms
Spawn Type Regular
Unblockable
Illusionable
Pushable
Pushes ?
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 75%
Energy 0%
Ice 100%
Earth 20%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
Elder Wyrm
You see an elder wyrm.
  • GRROARR
  • GRRR

Notes

Cunning, vicious, deadly. Those are the words associated with the Elder Wyrms by those few who have seen them and lived to tell the tale. Having clawed away all potential rivals, an Elder Wyrm has grown a darker, thick scale, and has retired to an ideal lair deep below the earth, where it basks in the heat of lava streams and feeds off interesting gems, most of the time. Some of its offspring is usually around as well, prepared to hunt or scout for its parent should it develop a special appetite. Once the younger Wyrm develops an appetite for its parent's lair, though, a savage battle for the hunting ground ensues, leaving only the winner alive.

Abilities

Melee (0-350), Self-Healing (100-150), long Energy Wave (100-120), Energy Bomb on Self (140-200), Heavy Magic Missile (90-130), Death Bubble Wave (50-300), Strike Beam (0-150).

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    -25%
  • Energy
    Damage Icons
    -100%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    -80%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Location

Drefia Wyrm Lair

Behavior

They fight in close range and run on deep red health.

Strategy

This creature is quite stronger then regular Wyrms, but can be treated the same as their speed resemble a lot, but they do not run on red health. They can be slayed by players from level 60 and over, but the only respawn that they are, makes it really hard for players under level 100 because of the number of creatures. Mages of level 150+ can hunt solo on Drefia Elder Wyrms without mana shield, but keep in mind that the high number of creatures will not make you hunt efficiently until about level 200, levels below 150 will need mana shield if facing more then 4 wyrms or 2 elder wyrms. Druids should use Glacial Rod + Avalanches, SDs, Ice Waves or Eternal Winter, and Sorcerers should use Wand of Voodoo + Avalanches and/or SDs. A good strategy is a Druid and Knight duo, but be aware that Wyrms will run in red health, and running for them can lure a lot of creatures to you, so a good hint is to use Eternal Winter or Fierce Berserk when sure that they will fall before they run.

Paladins of level 150+ can hunt solo on Drefia Elder Wyrms, try always to run on spots that you have already cleared, and also use the support of Avalanches to hit over 4 creatures on the respawn, Paladins can use either bows/crossbows or assassin stars. Knights of level 180+ can hunt solo on Drefia Elder Wyrms, but they will only hunt efficiently after level of about 230+, since that way a Knight can get up to 8 creatures around him, and spam them with berserk and fierce berserk for fast killing. You could also hunt with a Druid, it is a good way to earn great amounts of experience.

Around Wikia's network

Random Wiki