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Earth Elemental

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Properties

Property Value
Combat Properties
Health 650
Experience 450
Est. Max Dmg 328+
Summon (not possible)
Convince (not possible)
General Properties
Name Earth Elemental
Classification Geo-Elementals
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 50%
Holy 50%
Death 50%
Fire 125%
Energy 0%
Ice 15%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Fire
Walks through Energy
Poison
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Earth Elemental
You see an earth elemental.
  • Stomp.

Notes

Followers of Crunor claim that Earth Elementals mirror the wrath of Tibia's land. All the abuse and mistreatment of the earth caused an elemental subconsciousness to wake up and to send the powerful Earth Elementals to seek revenge on the living creatures. It is said that Earth Elementals form spontaneously, so to speak anywhere and not necessarily at a place where the earth has been defiled. The Earth Elementals seem mindless, guided only by some mystic field that spans the whole world according to the followers of Crunor. If an Earth Elemental is disconnected from this field, it becomes increasingly violent and destructive. It starts a rampage that eventually will lead to its own destruction. However, even the Earth Elementals that are connected to this field are by no means peaceful creatures. They follow a universal instinct that often leads to conflicts with living beings. The ultimate goal might be to bring some kind of universal balance; but to achieve this goal, much violence is used, relying on the enormous strength and resilience of the Earth Elementals.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
During Shadows of Yalahar Quest, they can be skinned using a Pick to obtain Elemental Crystals and other items like Small Diamonds.
See also Pick Statistics.
Spoiler ends here.

Abilities

Melee (0-110+), Stalagmite (72-105), Boulder Explosion (0-100+), Poison Beam poisons you 10-13 hp/turn, Poison Ball on itself poisons you 5-7hp/turn, Distance Paralyze, Self-Healing (60-80).

Damage Taken From Elements

  • Physical
    Damage Icons
    -50%
  • Holy
    Damage Icons
    -50%
  • Death
    Damage Icons
    -50%
  • Fire
    Damage Icons
    +25%
  • Energy
    Damage Icons
    -100%
  • Ice
    Damage Icons
    -85%
  • Earth
    Damage Icons
    -100%

Behavior

Like any Elemental-type, it's violent and strong.

Strategy

These creatures are quite dangerous for low levels so beware! They use paralyze often to prevent targets from running away and hit hard with their physical attacks, Boulder and Melee. They are weak against Fire Damage, use this to the best possible advantage. Try not to let them get close enough to use their physical attacks. For low and middle level mages it is not recommended to fight with more than two Earth Elementals at a time, also using GFB and Energy Ring (instead of instant Magic Shield) would be helpful if meeting more than two of them. Sorcerers are especially recommended to hunt these after level 33 because of the extra use of Wand of Inferno. It is then fast to kill them, gaining plenty of experience and gold.

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