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The Dworcs are small pigmy-like creatures that live under the ground in the Trapwood scrub-plains south of Port Hope. They have created many pitfalls throughout the area which will cause any unwary creature to fall into a well-laid trap, here.

While the dworcs are apparently barbaric, their Dworc Voodoomasters are fairly accomplished magic-users, and have some very strong magical powers. They have the ability to intoxicate players, and even change the player's appearance.

Dworcs are also interested in other dark magic, and have managed to develop some kind of relationship with a few undead creatures.

Hunting tips: For sorcerers and druids it is advisable to summon Ghoul(s), Monk(s) or Demon Skeleton(s), because ghouls and monks will heal itself from all the damage taken and Demon Skeletons are immune to earth damage. (If you use Ghoul(s) for hunting move slow and careful). Make sure they don't get surrounded by Dworc Fleshhunters though, because then they will take big damage. Apart from that, bring some Great Fireballs, if you encounter a large group. Another strategy involves using a melee weapon (like a Firesword due to their fire weakness) as they have little to no shield nor armour; a mage's melee can rip through any dworc. This method means mages then only need to use mana to heal and can happily make runes during a hunt.

Make sure you loot all the dworcs, to get Bast Skirts, Voodoo Dolls and other valuables.

All Dworcs are weak to Death Damage, Fire Damage and Ice Damage. Among the three, Fire Damage is most of the times the most efficient to be used.

See also Dworc NPCs.

Dworcs

Name Exp HP Max Damage Loot
Dworc Fleshhunter
Dworc Fleshhunter
40 85 41
Dworc Venomsniper
Dworc Venomsniper
35 80 17
Dworc Voodoomaster
Dworc Voodoomaster
55 80 90

Dworc Boss

Name Exp HP Max Damage Loot
Oodok Witchmaster
Oodok Witchmaster
550 450 90

 


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