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Dworc Voodoomaster

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This creature is in the Humanoids class, Dworcs subclass and has history.
7.5 (August 9, 2005)
See also: Creatures
Dworc Voodoomaster Dworc Voodoomaster
80 Hit points
55 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-20), melee Life Drain (1-40), Poison Storm (0-25) on himself, Chicken Mutation, Intoxicate, Poison Field, Paralysis, Self Healing, Haste, Invisibility.
Pushable: ?
Push Objects: ?
Walks around: FireEnergy
Est. Max. Damage: 90 hp per turn
Immune To: Earth
Strong To: Holy (-30%)
Neutral To: Physical, Energy, Drown?, Life Drain?
Weak To: Death (+10%), Fire (+15%), Ice (+10%)
Sounds: "Grow truk grrrrr."; "Brak brrretz!"; "Prek tars, dekklep zurk.".
Behavior: Attacks with magic, stays at a distance and runs in red health.
Field Notes: Pretty easy to kill because of their low health but can be annoying if not killed quickly as they become invisible and use multiple spells so they might be a problem for inexperienced adventurers. A Dwarven Ring may be helpful while hunting them. In update 8.4 the invisibility length was increased making voodoomasters more of a challange.
Location: South of Port Hope around Trapwood. There is also a group of 3 voodoomasters and 2 crypt shamblers on the shore east of Trapwood.
Strategy: Knights: It would be wise to carry mana potions and plenty of food since you will be using exura to get rid of the paralyze and dworcs don't drop food. Close in fast and take them down. Alternatively, use Whirlwind Throw. Stealth Rings may be cheaper than runes if you want to avoid them being constantly invisible, as long as you use the ring only for a few seconds for each Voodoomaster.

Mages: Use GFB or Avalanche Runes when there are many and attack with your wand or rod, alternatively you can summon Monks or Tarantulas. This way the hunt will cost much less and you can make runes and have enough mana to heal when needed.

Paladins: Should use any good ranged weapon to kill them without need to move, that way you wouldn't get hit by the poison storm and you would need a Dwarven Ring less, if you use a short range weapon you will have to run to them, so bringing a Dwarven Ring and extra health potions would be useful.
Loot:
0-17 gp, Bone, Leather Armor, Torch, Big Bone (semi-rare), Health Potion (rare), Poison Dagger (rare), 0-3 Skulls (rare), Tribal Mask (rare), Strange Symbol (very rare), Voodoo Doll (very rare). (Loot Statistics)
Dworcs

           

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