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You see a dwarf guard
  • Hail Durin!

Notes

Dwarf Guards are a kind of militia among the dwarfs. They are very cunning and strong fighters and know the surroundings quite well. Their strategy is to lure small groups of intruders into traps that they have built using their astonishing craftsmanship.

The strongest in Melee of the Dwarves, they also have a high defence. They move items and kill weak creatures in their way.

Abilities

Physical Damage Melee (0-140)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
80%
Death Cursed Icon Big
105%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
105%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
80%

Behaviour

Dwarf Guards are also known to retarget.

A dwarf guard attacks in melee range. A dwarf guard never retreats.

Strategy

Knights: A decent level and with good skills are highly recomennded for these creatures. A level 20+ with 60/60 and with a knight set and dragon shield can kill one of these on defensive fighting, but will lose half of their health, if not healing. A level 45 with 75/75 would be able to kill these with little waste, although 85/85 is the ideal skill range. You might want use Berserk in case you become surrounded by these.

Paladins: Can kill these at low levels because they are slow and don't have distance attacks. But if you get trapped by other creatures then you will die fast. Using GFB should help to prevent this.

Mages: Similar to the paladins, using wands or rods of fire/death Damage. On higher levels, with a good magic level, you should use the level 33+ wands/rods and, if Premium Account use Flame Strike. A mage of level 35 and magic level 45 is recommended for those who wish not to waste.

Loot

(Loot Statistics)

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