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Dwarf 90 Hit points 45 Experience points per kill
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| Summon/Convince: |
320/320 (Illusionable) |
| Abilities: |
Melee (0-30) Elements: Physical |
| Pushable: |
 |
| Push Objects: |
 |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
30 hp per turn |
| Immune To: |
None. |
| Strong To: |
Earth (-10%) |
| Neutral To: |
Physical, Holy, Energy, Ice, Drown, Life Drain |
| Weak To: |
Death (+5%), Fire (+5%) |
| Sounds: |
"Hail Durin!". |
| Behavior: |
A dwarf will never retreat (they fight until death).
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| Field Notes: |
These creatures live in caves and mines. They're commonly used by low level knights for training purposes. |
| Location: |
Kazordoon Dwarf Mines, Dwarf Bridge, deep Elvenbane, Tiquanda Dwarf Cave, Cormaya Dwarf Cave, Island of Destiny (Knights area), Beregar. |
| Strategy: |
Just attack them but be careful because they are usually found in groups and can be accompanied with Dwarf Soldiers and Dwarf Guards. |
Loot:
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0-8 gp, Axe, Copper Shield, Hatchet, Leather Legs, Letter, Pick, Studded Armor, White Mushroom, Dwarven Ring (very rare), Iron Ore (extremely rare). (Loot Statistics) |
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