Hunting as a Druid
A Druid's ability to hunt creatures successfully depends on their knowledge of the elements and environment they are in. The main weapon of a Druid is their Rod , which will deal either earth, ice or death damage. Different creatures will be immune, resistant, neutral or weak to these elements, and as such it is important to pair up your chosen monster with the right rod at the beginning levels.
Before you start hunting with your rod, be sure to switch your fighting mode to Defensive Fighting as it will not reduce the damage you deal to a monster, but will decrease the damage you recieve.
Also keep a close eye on your mana, as each shot from your rod will reduce the amount. Keep it full at all times, and always carry at least 2 Mana Potions when you start a new hunt. Ideally you should carry at least 10 potions per every 10 levels you gain, ie; a level 20-29 should carry 20 potions, level 30-39 should carry 30, etc.
Also, you should always carry some food like White Mushrooms or brown Mushrooms.
There are 3 ways to hunt as a druid:
Power Hunt - In which the focus is pure leveling, uses mainly area runes(Avalanche, GFB, Thunderstorm or Stone Shower) or Sudden Death Runes. The exp made this way is the greatest, earning huge amounts of experience in short time. Usually Magic Level doesn't follow as the level gets higher.
Mana Hunt - This way to hunt, focus on using instant spells(exoris, waves, ultimate spells) to level, it doesn't make usually as much exp as a power hunt, since ultimate spells can't be used frequently and waves doesn't hit the same number of creature as area runes, also exoris doesn't hit as hard as SDs, but hunting this way will increase your magic level faster.
Group Hunt - Druid + Knight is known as the best duo, and can be made for Power hunt, where the knight usually gets 4-8 creatures around and the druid spam spells and heals the knight, or for loot hunt, where the main focus is getting profit.
Rod Levels
Druids fresh out of Rookgaard will hunt with a Snakebite Rod , dealing an average of 13 Earth Damage per hit at the cost of 2 Mana per shot.
But of course, that will not be your only rod in the journey of a druid, below are the rods and each level they require
Page with all the rods available at the moment
Hunting Places
The Druid's hunting places consider many things, as the element of the rods, the skills that can be learned on the present level and the environment of the creatures. So check the elements that hit each creature and the rod you are using, for better hits and faster killing. For low levels, you can hunt with weapons, as experience will not be bad.
Level 8 - 20
Creatures: Rotworms, Goblins, Larvas, Minotaur, Dwarfs
Some places for example:
- Kazordoon Dwarf caves(1st floor): 7k~14k exp/hour
- Venore Rotworm caves: 7k~13k exp/hour
- Edron goblin cave: 6k~9k exp/hour
- Edron Rotworm caves: 8-14k exp/ hour
- Darashia Rotworm caves: 8~15k exp/ hour
- Ankrahmun Larva Caves: 8~16k exp/hour
Level 21-40
Creatures: Scarab, Dwarf Guards, Minotaur Guards, Cyclops, Dragons
Note: At this level you can use summons to help to kill or block creatures, remember summoned creatures will get a part of the experience according to the damage they dealt. A good idea is to use demon skeletons to block the Dragons, that way even on level 28 you can have profit on those creatures.
Some places for example:
Ankrahmun Scarab caves: 15~25k exp/hour
Kazordoon Dwarf caves(lower floors): 18~30k exp/hour
Cyclopolis(Edron): 18~40k exp/hour
Darashia Minotaur Tower: 15~25k exp/hour
Mintwallin: 15~30k exp/hour
Ankrahmun Dragon Caves: 25~45k exp/hour
Level 41-60
Creatures: Ancient Scarab, Dragons, Necromancer, Energy Elemental,
Note: Dragons are found in basically everywhere on tibia, so that is an easy to find place for druids.
Note²: Energy Elementals are very hard hitting, but they have very high loot and excelent exp/hp ratio, so hunt them with caution.
Some places for example:
Carlin Dragon Lair: 40~70k exp/hour(careful, 1 Dragon lord on the way)
Venore Dragon Lair: 40~70k exp/hour
Kazordoon Dragon Lair(wall): 30~40k exp/hour
Darashia Dragon Lair: 40-70k exp/hour
Ankrahmun Ancient Scarab Caves: 40~60k exp/hour
Drefia(Necromancers): 30~70k exp/hour
Darashia Energy Elemental: 40~80k exp/hour
Level 61-100
Creatures: Ancient Scarab, Dragons, Necromancer, Dragon Lords, Wyrms, High Class Lizards, Souleaters
Note: just because you can slay a creature on the list, doesn't mean that you can go on all respawns that they live, for example, Poi's DL is really hard for level 100-, unless hunting with mana shield which is not recommended, or with a blocker.
Note²: The exp per hour is a balanced levelling, levelling with SDs or a blocker, can increase greatly the exp made.
Some places for example:
Ankrahmun Ancient Scarab Caves: 50~80k exp/hour
Drefia(Necromancers): 50~110k exp/hour
Carlin Dragon Lair: 70~130k exp/hour
Fibula Dragon Lair: 70~100k exp/hour
Darashia Dragon Lair(Dragon Lord floor): 80~150k exp/hour
Venore Dragon Lair: 60~130 exp/hour
Zao High Lizard Respawns(various): 80~140k exp/hour
Vandura Mountain(Wyrms): 80~140k exp/hour
Level 101-150
Creatures: Dragon Lords, Wyrms, High Class Lizards, Souleaters, Behemoths
Some places for example:
Darashia Dragon Lair(Dragon Lord floor): 120~250k exp/hour
Drefia(Wyrms):140~250k exp/hour
Carlin Dragon Lair: 120~220k exp/hour
Venore Dragon Lair: 120~220 exp/hour
Zao High Lizard Respawns(various): 120~220k exp/hour
Vandura Mountain(Wyrms): 120~200k exp/hour
POI Dragon Lair: 180~340k exp/hour
Souleater Moutain: 180~350k exp/hour
Vandura Mountain(Behemoths): 100~170k exp/hour
Level 151-200
Creatures: Dragon Lords, Wyrms, High Class Lizards, Souleaters, Behemoths, Hydras, Serpent Spawn, Medusa, Hellspawn
Some places for example
Same as the level 101-151, but with experience boost and with the addition of
Deeper Banuta: 300~500k exp/hour
Formogar Mines: 200~350k exp/hour
Level 200+
Creatures: Dragon Lords, Souleaters, Behemoths, Hydras, Serpent Spawn, Medusa, Hellspawn, Hellfire Fighters, Drakens, Elder Wyrms, Demons
Some places for example:
Same as the level 101+ for the respawns that are big enough for your level and with the addition of
Hero Cave(Demons): 200~400k exp/hour
Drefia(Elder Wyrms): 400~1000k+ exp/hour
Razzachai(Draken): 400~800k exp/hour
Demon Forge(various): 400~1000k+ exp/hour
Tips For Hunting As A Druid
- Know your elements - study the creature and choose your best weapons against it.
- Train your magic level as often as possible; Not only will your rune and instant damage increase, but your healing will too.
- Keep an eye on your mana and potion supply; For any mage, mana is your life. It is not only required for using spells and the rods, but for replenishing health. If you run out, you'd better run home!
- Spend your soul points, the cheapest way to level your magic level, is buying mana potions and using them to make Avalanches, that way 80% of what is wasted is gotten back.
- Assign hotkeys to your runes and potions - assign in a way that will make you shoot and heal faster, the faster you shoot, the faster you kill.
- Avoid mana shielding, use mana shield only in cases of extreme need, mana lost in shielding attacks are not counted for magic level.
- Know your limits, don't try to hunt something you are risking a lot, and also don't stay behind afraid of better creatures to hunt.